• AMDIsOurLord@lemmy.ml
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    edit-2
    1 year ago

    They finished GTA V release in 2015, released Red Dead Redemption II in 2018, and this will be 2025

    Sounds like continuous development to me?

    • phoneymouse@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      3
      ·
      edit-2
      1 year ago

      It’s 10 fucking years. GTA 3, Vice City, and San Andreas were all less than a couple years apart. They need to reuse that strategy of working in parallel and reusing the game engine for a few sequels before moving to the next generation.

      I’m confident they would’ve released more games if GTA Online wasn’t such a money printer for them. For those of us that liked the single player though and didn’t touch online, it’s been a while!

      • money_loo@1337lemmy.com
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        2
        ·
        1 year ago

        Games were way lower fidelity and quicker to make back then, bro. It’s nowhere near the same thing.

        • IDontHavePantsOn@lemm.ee
          link
          fedilink
          English
          arrow-up
          8
          ·
          1 year ago

          It took billions of years to make pacman and 14 years to make pacman 2. They should be able able to make GTA 6 in a week. GTA 7 should come out before Christmas.

      • AnAngryAlpaca@feddit.de
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        edit-2
        1 year ago

        The earlier GTA games where quicker to develop because the computers did not have the CPU power or RAM to support large cities, many different NPC models, detailed cars, objects or enviroments. This means levels, assests and the engines where much quicker to develop.

        if you double width+height of your map, you have to fill 4x the area with meaningfull content, belivable cities, scripted events, nature, streets, shops, maybe NPS who have a daily routine to walk from one place to another.

        Plus, you have to create a large amount of different(!) buildings to place around your map, because you dont want to recognize the same house, shop, park or Parking lot multiple times in the same street. On top of that is car physics, traffic simulation, cop chase behavior and now apparently NPCs interact with each other.

        None of this has been done before, and getting this right and bugfree is not trivial - see cyberpunk.

      • AMDIsOurLord@lemmy.ml
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        It’s 10 years since last GTA. In the middle there is a little game known as Red Dead Redemption 2, which is massive and took the whole studio to make.

        • phoneymouse@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yeah I played that one. Also pretty great. Hope they build another one soon. It’s already been 5 years.