• TheVoiceOfRaison
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    2 days ago

    This game needs to be almost perfect. CIG will be ruined if it is anything less. I know they have Star Citizen going on too, but the amount of time, resources and money sunk into this will be all for naught if SQ42 is not amazing. It also needs to sell well and attract players who would not nornally consider it. I feel the damage to Star Citizen’s reputation may be too much for people in the gaming world to consider it a purchase, but we will have to see. I pledged in 2016 after seeing the trailer for SQ42 and have had a love/hate relationship wirh SC in that time. If this fails, SC fails.

    • ampersandrew@lemmy.world
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      2 days ago

      Nah, the success of the studio isn’t so correlated to Squadron 42. They make two products. This one is designed to look good in trailers and promotional material. The other is designed for perpetual revenue, and they’ve got a contingent of players, who average a higher spend than most other audiences, who largely haven’t left after all of these years of a work-in-progress product (that has problems with basic functionality). Not only that, but this game was built with (what might be record-breaking?) crowdfunding from their customers rather than taking on massive debt or investment and wondering if they’ll be able to sell enough copies to recuperate it. CIG’s biggest crowdfunding years are behind them, but I don’t see the continued existence of the company depending on Squadron 42 doing well.

      • SilverFlame@lemmy.world
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        1 day ago

        I really want to like Star Citizen, but every time I try to play it I waste 2 hours getting everything set up, only to run into a barrage of game-breaking bugs the minute something interesting happens.

        If Squadron 42 isn’t a perfect 11/10 after all this time, I’m never giving SC another chance. There are likely others who feel the same way.

        • ampersandrew@lemmy.world
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          1 day ago

          The MMO portion of it that I played was pretty uninteresting to me and, like you said, required a lot of runway to get going. I had a lot more fun in their dogfight and FPS deathmatch modes, which you could just queue into without engaging with the MMO, but that was years ago now.

      • TheVoiceOfRaison
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        2 days ago

        I dunno, i think the gaming populace is a different beast. The community for SC is way more invloved and voiciferous. I think there are likely many SC players that would happily not bother with SQ42 (though have likely paid the pledge) but if the game fails or doesnt sell well then this hurts CIG and hurts any future investment and they simply cannot rely on players funding the game alone.

        • brsrklf@jlai.lu
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          2 days ago

          I don’t have a horse in that race, but I’ve seen a few people saying SQ42 was what they really wanted out of this. Probably Wing Commander nostalgia.

          No idea how much of the player base that represents though. And I assume in terms of how much they’ve paid CIG they’re most certainly dwarfed by SC ship buyers.

          • ms.lane@lemmy.world
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            2 days ago

            They’ve got stiff competition from ACE COMBAT which doesn’t spend 15 years developing a single game they said was finished 10 years ago.

            They don’t exist in the vacuum they think they do.

  • ButtermilkBiscuit@feddit.nl
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    2 days ago

    Sizzle reel! Ship sale incoming baby ohhhhh yeeeeee. Can’t wait to buy more shit that doesn’t exist. I wish I could filter star citizen marketing from my feed but don’t know how to do it in voyager.

    • terabyterex@lemmy.world
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      23 hours ago

      This is about squadron 42 not star citizen. That’s like saying Skyrim and elder scrolls online is the same game

      • Agent Karyo@lemmy.worldOP
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        22 hours ago

        An arguement can be made that JPEG sales play into the equation.

        They have been claiming it’s almost done for 10+ years, with the most recent PR copytext leveraging “GTA 6 is coming out soon” event thought it’s unlikely there is a big overlap.

        The first PR messaging with a similar style was before GTA 5 was even released.