The core ideas remained the same, only difference is that they’ve got more roadblocks now which makes it considerably tricker (security measures in the OS + anti-cheat + encryption/DRM + server-side checks etc).
But modern day cheating goes beyond memory editing, for instance there are things like aimbots which can work at the GPU/driver level, or input automation/macros which work completely ouside of the game so normal anticheat measures may not prevent it.
The core ideas remained the same, only difference is that they’ve got more roadblocks now which makes it considerably tricker (security measures in the OS + anti-cheat + encryption/DRM + server-side checks etc).
But modern day cheating goes beyond memory editing, for instance there are things like aimbots which can work at the GPU/driver level, or input automation/macros which work completely ouside of the game so normal anticheat measures may not prevent it.