Whiskeyomega@kbin.social to PC Gaming@kbin.social · 1 year agoCD Projekt Red insists that Cyberpunk 2077's launch wasn't that bad, but 'it became a cool thing not to like it'www.pcgamer.comexternal-linkmessage-square46fedilinkarrow-up147arrow-down10file-textcross-posted to: [email protected]
arrow-up147arrow-down1external-linkCD Projekt Red insists that Cyberpunk 2077's launch wasn't that bad, but 'it became a cool thing not to like it'www.pcgamer.comWhiskeyomega@kbin.social to PC Gaming@kbin.social · 1 year agomessage-square46fedilinkfile-textcross-posted to: [email protected]
minus-squareSki@kbin.sociallinkfedilinkarrow-up11·1 year agoI definitely followed all of the marketing and was expecting about 3 or 4 more skill trees, more meaningful choices in side quests, and generally a more living world. Plus like, 20 hours of gameplay that got cut out and turned into a cutscene.
I definitely followed all of the marketing and was expecting about 3 or 4 more skill trees, more meaningful choices in side quests, and generally a more living world. Plus like, 20 hours of gameplay that got cut out and turned into a cutscene.