According to these new numbers from Valve, the Linux customer base is up to 1.96%, or a 0.52% jump over June! That’s a huge jump with normally just moving 0.1% or so in either direction most months… It’s also near an all-time high on a percentage basis going back to the early days of Steam on Linux when it had around a 2% marketshare but at that time the Steam customer size in absolute numbers was much smaller a decade ago than it is now. So if the percentage numbers are accurate, this is likely the largest in absolute terms that the Linux gaming marketshare has ever been.
Data from Valve: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam?platform=combined
@zer0 yeah like I’m going to take the word of a half-assed alarmist blog on neocities. Get real. It’s basically a whole page describing exactly what an online store and game distribution platform would be functionally required to do in order to be an online game store front and distribution platform. Fucking idiot. If you don’t use steam, whoever you bought the games from must have collected most of the same information, since it’s required for financial transactions.