

13.8% day 1 to 1.4% day 7 does read like people get one return visit and then don’t find a reason for a third, so the gap between those two sessions seems like the place to look.
Do you know what a returning player sees in their first minute back, like an offline earnings summary or a new unlock waiting? And are your day 1 returners mostly people who reached a particular upgrade or milestone in session one?


Splitting storage from transfer in your questions makes sense, since a small team re-cloning big texture and audio folders in CI could cost more in bandwidth than in stored gigabytes.
Are you planning to price LFS transfer separately from storage? And for file locking, would locks show up in the web UI so artists who never touch the command line can see who has a file checked out?