Dyno [he/him]

  • Inmate #425-1415 of the TERF Island Megaprison
  • Abrasive Synthanarchommunist
  • Dogs > cats fite me
  • Schlagzeuger
  • Former failed scientist
  • Immune to self-esteem, copium or social interaction
  • 4 Posts
  • 103 Comments
Joined 6 years ago
cake
Cake day: August 10th, 2020

help-circle


  • that the nazis in the diary were upset that they were being kept awake at night by the cries of starving Jewish children

    I read about the Einsatzgruppen - first wave mass-murder squads that the nazis deployed as they pushed east & west, often rounding up anyone deemed undesirable in any village they came across and shooting them in a field.
    This system of serial extermination was found to be inefficient, due to the fact that the goons doing it were getting traumatised by having to personally execute thousands of people. It’s part of what led to the gas chambers - a method of killing removed enough from personal involvement that nobody feels (as much) guilt.
    Impersonal, remote airstrikes - especially via drones - are a normalised modern day incarnation of the same idea.











  • i’m a single player only kinda guy, so i never really played cod or battlefield, aside from bad company 2 (which was good) and black ops 1 (which was bad)
    I recently played infinite warfare, and then BF6 back to back. IW is fucking fantastic; I am in desperate need of more scifi shooters now. couldn’t believe it was a 10 year old game 'cause it’s still so clean and put-together.
    BF6 was absolute træsh by comparison.
    I realised there will never be common ground between me and the cod fans, because they despised IW with the vitriol reserved for nazis









  • kenshi really isn’t like that (i mean, it definitely is, i’ve had several playthroughs fail because my sole character died immediately to a goat or a beak thing lol)
    but it’s more forgiving than you’d think - if your character gets beaten in a fight, 9 times out of 10 you’re just unconscious and will wake up eventually and live to fight another day - that’s kinda the whole point. the toughness skill is levelled up specifically by being beaten up, heh.
    in any case, when you start a playthrough you can adjust some difficulty sliders, like reducing the chance to die
    survival pro tip: recruit at least another member to your party asap - this immediately gives you the option to apply first aid to a downed character and reduce the chance they bleed out or something