Yo it’s me. Sometimes I like to program, and I like some anime. Nice to meet ya~
Hmm per-syllable camel case, is that a thing? Sounds interesting! I might like that one lol
But yeah, am I able to use another casing style… the thing is, kinda yes? But kinda no. I think I basically can manage any style (Though not a fan of the underscore_style but hey, can do), it’s really just compound words that trip me up. Like, consider white space width and strike through off set. I can keep every word in mind, but apparently whitespace is one word, and strike through might be two words, depending on who you ask. So to me, I think this is correct:
whitespace_width
,
strikethrough_offset
But someone else might think it should be:
white_space_width
,
strike_through_off_set
And yet a third person might do:
whitespace_width
,
strike_through_offset
I just can’t memorize which words are compound words, and which ones aren’t, and I don’t know how to tell without just knowing. I know what words go into identifier names, but when some of those words might be compound words, I get all messed up, which is a bit of an issue when working with other people’s code.
Maybe in a way, my problem is that I memorize the names of things in a sort of “spoken” state; I “say” strike through off set in my mind, but capitalization doesn’t affect speech, so if its ‘strikethroughoffset’ or 'StrikeThroughOffSet", my brain is gonna memorize it as just the 4 words, “strike through off set”.
So in the end, the easiest thing I’ve found when working on my own projects is just keep everything lowercase, no underscores. The tiniest exception I might make is a singleton, but generally I think “If I have a collection of data and functions, and there will only be 1 instance of it, there’s a name for that: A namespace” so I don’t often employ those. (Maybe you can tell I have C/C++ in mind especially lol)
Mindustry is neat if you like tower defenses and factory/automation games.
[edit] Though this isn’t exactly a game, I thought I’d mention it: The Powder Toy. Really fun physics-ish sandbox game if you like just playing around with little particles or making electronics or nuclear powered fireworks shows, etc.