• 1 Post
  • 9 Comments
Joined 1 year ago
cake
Cake day: June 7th, 2023

help-circle




  • Honestly, I find it to be something of an undercooked feature, and hope that the world outside one’s home tile gets built up a bit in a future update.

    You can settle new tiles for: Getting away from a threat that’s too big. Infestations are a common cause for this. Cheesing resources - You can quickly grab up all the gold and silver of a map before leaving and settling a new tile. Sell at neutral bases for shock lances, horses, and food. Tomb raiding - Crack open those ancient dangers to very quickly level up your weapons and armour, as well as a consistent source of prisoners and bionics.

    So new tiles can trivialise the early game gearing up and recruiting process, and at this stage there’s basically no consequence to it, since each tile gives you some grace time to settle. To a lesser extent it trivialises the mid-game rush for steel, because why scan when you can go to one of the 6 adjacent tiles and load up a herd of muffalo?

    So all in all I feel like settling new tiles is OP in a broken way, and I’d like to see some more consequences. Ideally, threats should be based on faction wealth, not colony wealth, and start appearing after game start, not tile settled, and some threat types should be able to chase your caravan on the world map.




  • Spez is a symptom of reddit’s problem, not the problem itself. Put someone in who wants to help the users more than the investors, and the investors will just kick them out. Which is why I’m more sympathetic to the Marxists around here.

    So far as a ban list goes, it’s better to be hard-coded than a database call for performance reasons, and if it stops 95% of bad actors, that’d be a good thing. Problem is that it won’t, they’ll find a way around the regex. So yeah, this is something that should be handled by mods or communities.

    It provides a minor inconvenience to people wanting to set up alt-right instances, and makes them feel unwelcome, so maybe that’s enough to justify it’s existence.


  • Yeah, I can get their desire to vet users before they can join their instance, but for me (and I suspect a lot of other people who are just starting with Lemmy, or just shy people) the effort of making a social interaction with a stranger was enough of a turn off that I went elsewhere. Beehaw still seems nice, I may still make an account there at some point. But, to figure out if a place suits me, first I lurk, then I engage by voting, then I engage by commenting, and eventually I may eventually post. I get applications, but they feel intrusive to how I use the internet.

    I also get why they defederated, frankly there’s a tonne of low effort from the big new instances. However, everyone should expect low effort right now because users are antsy from having left reddit, and the low effort posts are the anxious laughter of people new to the party who don’t know anyone yet. So the defederation isn’t a good look, and will cause bad feeling with and within beehaw, so their mods have my sympathy. Better to have enabled downvoting and let the community handle the low effort posts.


  • Depends how far back you go. Obvs, not all mods are keeping up as the game updates, but if anything, I find that the modding community has only every grown and gotten better with time.

    I think that mod versioning was introduced in 1.1 (so about when Royalty released), which made it a lot easier to keep track of what works and what doesn’t, so you might have issues with mods from before then, but honestly there’ll almost certainly be a replacement if something was popular and was discontinued.