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Cake day: June 17th, 2023

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  • Truthfully, while i thought he was a great villain, i think Bester was even better. Walter Koenig played him perfectly. But, the main thing that made him better was his complexity. He believed he was doing the right thing even when hunting down his fellow telepaths, and on some occasions, he was right, and rogue telepaths were a threat. So, sometimes Bester was in the wrong, and sometimes he was right, which in my opinion made him a better villain than one who is always evil.












  • You’re welcome. Glad my suggestion was helpful.

    And to answer your question, yes, it is that crunchy. But, once you get familiar with the system, it becomes intuitive. Because at it’s core, the system strips things down to two core components of combat, damage and defense, and then allows you to modify them to fit your character concept within the points your GM has set for the campaign.

    So, once you get familiar with the modifiers, things go much faster and easier.


  • They’re on 6th Ed. currently, but the older edition books are usable, you just may need to make some adjustments to anything you want to use from the 4th ed. book.

    You could learn the 6th ed. rules though, and then just use the 4th ed. stuff as templates to rebuild the ability, item, etc. in the 6th ed. rules, or just use a similar thing from one of the other 6th ed. books. They may not have a 6th Cyber Hero, but they may have other books for 6th ed. with similar things like cyber gear, hacking rules, etc.

    If you ask on the Hero Games forums, they can probably tell you which books may have what you’re looking for. And, some of the forum posters may have updated 4th ed. Cyber Hero stat blocks to 6th and would share if you ask them.


  • Well, if you’re looking for something more structured, you might want to check out Urban Fantasy Hero from Hero Games. You can’t get much more structured than the Hero System.

    I haven’t actually played UFH myself, but i run Champions which uses Hero System, and I’ve incorporated various urban fantasy elements for the mystical side of my campaign world. Vampire anarchs, feral werewolves, worm tainted corps, and cruel fey tricksters are just some of the varied urban fantasy encounters the player superheroes have encountered in the past.

    Hero system is i think one of the best balanced systems for structure and creativity, allowing you to make what you want while giving you the structure to keep things from breaking down into debates about what ones character can or can’t do in the rules.