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Cake day: July 3rd, 2023

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  • Gluetun itself already knows the forwarded port via NAT-PMP, this program just gets it from gluetun and assigns it in qbt via the qbt api and if it returns a 200 response it considers it confirmed, here’s an example log:

    waiting for qBittorrent WebUI…

    qBittorrent WebUI is ready (authenticated).

    port file did not contain an integer: /tmp/gluetun/forwarded_port

    port file did not contain an integer: /tmp/gluetun/forwarded_port

    gluetun provided forwarded port: 36884

    syncing port 36884 to qBittorrent…

    successfully updated qBittorrent to port 36884 (confirmed)

    port file did not contain an integer: /tmp/gluetun/forwarded_port

    port file did not contain an integer: /tmp/gluetun/forwarded_port

    gluetun provided forwarded port: 39293

    syncing port 39293 to qBittorrent…

    successfully updated qBittorrent to port 39293 (confirmed)








  • Idk back on one of the dragonball ps2 games I remember they had little interactive loading screens and I figured out if I popped open the disk reader (the slim one had the flip up drive if I remember correctly) it’d let you stay on the loading screen “game” indefinitely, they even sometimes had fun recognition like by default it’d spawn green sibamen, after a point it’d change to spawning red, I don’t see how you’d ever come across that in normal gameplay and because it never took that long to load in normally, but someone thought about it and added that little fun touch.

    Anyway when I closes the disk reader the game would finish loading.