I thought animations were not the smoothest, some areas had insane difficulty spikes and a level was really hard to navigate for me.
That said those are not mayor issues and for a first game the work they’ve done is really impressive.
I thought animations were not the smoothest, some areas had insane difficulty spikes and a level was really hard to navigate for me.
That said those are not mayor issues and for a first game the work they’ve done is really impressive.
*fallen order (you spelled survivor twice)
Honestly I’ve I did jot know how survivor improved upon the first part since the pc version was so overshadowed by it’s technical problems. Tho I’ve heard the patch yesterday improved the performance massively
I guess that’s fine. The demo showed the shortcomings of the game but the art direction is incredible and honestly those are not bad scores
How is the game? I don’t play a lot of racing games but that’s a deal and a half
I’m allways astonished by how many function seemingly have nothing to do with circles and yet somehow a pi managed to snuck itself in
Thank you for pointing that out. I don’t think his opinion a wrong on a fundamental level, but I agree that his choice of words makes him seem more depreciative than his intent is.
All hail the opossum!
Do you feel more like the Wendigo or the rat with a hat today?
One of Shakespeares greatest lines.
So far the mod selection seems rather shallow but more and more are coming every day
The mystic class seems really cool
Incredible artwork. Somehow I’ve never imagined the canals this wide
This is the best this template can ever go
I’m so happy. The game just seems like good old-fashioned fun
Those are totally valid point and I thank you for making them. I need to see whether parts of the game feel tense which is fine, or they make me physically impossible for me to play, since some sort of description of blood and venes just makes my head spin and knocks me out sometimes.
I get the great artistic picture and how the game is not meant to be nice, since it does not deal with nice themes. I’m happy the artistic vision got through and it seems to be a succes based on community response
Quality would be a new criteria which I wanted to exclude in scale. Sure the quality of it all ain’t great but there are a lot of poeple who enjoy gigantic maps, no matter how bland.
I’m so exited for Avowed to show me how else a skyrim like game can look and feel.
Yeah but I hope active community members like here help to spread the word of well working companies
All your points are valid, but people might not judge the game based on your criteria. One could rate the game in Scale, Artistic vision or Gear progression and would not land on a 1 out of 10. Surely not on a 10/10 but definitly not on a 1. Even in your categories you have a strong bias. IMO there is no way you can give linearity a 1/10. Sure all of the sidestuff is not great but it’s there. A game with the lowest score in linearity does not even have options. Like one Mario level and that’s it.
I agree with your point how games also need to be measured by how big the company is and how great the games potential is. Totally 1/10 for Bethesda there.
Thanks for the answer. Seems like I need to skip this one. Shame since it looks really cool
The time capsule was such a cool idea to integrate asymmetrical multiplayer into the world