“Final terms: 23 bags, one bottle Old Monk, one bottle scotch*. Everyone is exhausted”
The whole point of this set of twitter pic conversations was the negotiation to not have to buy the whole lorry worth.
700 ish bags of rice? and he only bought 24. lol
It’s a link to a PDF WTF. Just post the text…
Welcome to The Zone
an area of exclusion around the Chornobyl Nuclear Power Plant. Brimming with radiation, mutants, and anomalies, it continually lures adventurers from beyond its perimeter.
Bounty hunters dwell deep into the Zone, drawn by its hidden treasures and enigmatic mysteries. These people are known as stalkers. Are you ready to become one of them?
S.T.A.L.K.E.R. 2: Heart of Chornobyl is a brand-new entry in the legendary series, enjoyed by millions of players worldwide.
The unique combination of first-person shooter, immersive sim, and horror is back. Immerse yourself in the intricately detailed open world, accompanied by next-gen graphics and a rich narrative, all enveloped within the intense atmosphere of a deadly adventure. S.T.A.L.K.E.R. 2: Heart of Chornobyl aims to be the pinnacle S.T.A.L.K.E.R. experience, featuring a unique, distinctive world and a story that is shaped by the player’s choices.
Key points:
Play a major part in a branching cinematic story that unfolds in the setting of a local post-apocalyptic dark science fiction landscape.
Experience one-of-a-kind gameplay, featuring the elements of a firstperson shooter, immersive sim, and horror.
Survival mechanics that hinge on searching for crucial and valuable supplies: food, drinks, meds to survive the harsh conditions, (un)natural hazards and hostile locals.
Shed light on the dark secrets of these lands, hunt mutants, and explore the mysterious anomalies in search of precious artifacts with game changing affinities.
Try to survive in tactical firefights against various enemies and more than 30 firearm models, yours to upgrade and customize.
Experience benchmark-setting graphics powered by the Unreal Engine 5.
Distribution
S.T.A.L.K.E.R. 2: Heart of Chornobyl releases on PC and Xbox Series X/S in Q1 2024. The game will be available on Game Pass day one, and preorders are opened on our website, as well as on Steam and GOG. Preorder of physical editions vailable on official website
I’m going to call it now and say Starfield…
There is a non-vr mod for it.
What about a blended tankie?
Runs on FF for me. Probably a plugin you have?
The stumbling in the dark aspect was intentional and added to the charm of the game. Modern games these days and even most of them back then were very heavy on the hand holding and this one just slaps your hand away when you reach out.
I can see how that is not for everyone though.
I just do A and B (C for really bad days) and then use my detachable shower head for D-Z.
Sailwind
SP only sadly.
Just wait till the u/[email protected] bot sniffs this topic out!
If you caught a car on fire an ambulance and fire truck would show up. They would load the victim into the ambulance and the fire truck would put the fire out. Then the ambulance drive to a hospital and the fire truck would return to the fire station. It was just one small thing. In 5 an ambulance would spawn drive to the victim and run up to them and resurrect them. The fire truck would spawn and put the fire out then drive away and despawn.
The car physics were more realistic. It had vertices deformation. You could also mod the car damage and car physics. People reacted to where they got shot. It used the old euphoria physics engine for ragdolls. So you could have NPCs grab onto your car as you hit them (ie hold onto your hood or door handle). Water physics were a lot better. NPCs reactions to things around them were much better and more varied. Police would stop crime without shooting. IE they’d arrest people or give tickets etc. You could climb things (not just ledges but like scale up a building via the pipes and hvac). The phone and computer were a lot more interactive. You could call up any number you find even if it was written on a bathroom door.
GTA5 was a drastic step backwards in it’s implementation. after GTA4.
Dont forget the part where you are also an asshole.
They should have had Rick sneak into Mortys room and scream his name to get up. Can pull audio from other episodes from past. Morty wakes up screaming and punches Rick in the throat. Rick starts choking and Mortify asks if he is alright, using old audio again, than Rick punches him in the throat as retaliation. Then they both continue to choke for a few minutes. Then in new voices the agree to never talk about this again. Que new intro.
Up for my account here too
Cool it’s back up again and my post from lemm.ee is here.
I didnt expect a message posted to a local instance on another server with the main server being down would make it back to the target server when it comes back up. I guess it’s just showing that this system does work as intended.
Considering Microsoft forcing a year QA on them with the full MS QA team… yea I imagine the partnership and exclusivity did indeed yield a much less buggy and thus better product.