Eskating cyclist, gamer and enjoyer of anime. Probably an artist. Also I code sometimes, pretty much just to mod titanfall 2 tho.
Introverted, yet I enjoy discussion to a fault.
It is. In fact at launch it ran better than on high end windows PCs because linux handles directx shaders better.
I rarely watch on my own, I usually invite friends over and we’ll marathon some shows on the projector.
Hell yeah [email protected]
Oh hey, the delivery girl is back!
She’s cute.
Depends. This main account is on an instance that defederates instances for that stuff, but when using my alt on .world for example I barely have to scroll for a nsfw post to appear.
Immersion, yes, but also haptics provide feedback.
Lots of games use it to tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you’re close to a secret…
Used right, it’s another sensory input channel in addition to sound and visuals.
One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.
I set up [email protected] as I’ve seen the game mentioned all over lemmy now.
Hoping to eventually organize some online tournaments, but we’re gonna need players :D
I set up [email protected] as I’ve seen the game mentioned all over lemmy now.
Hoping to eventually organize some online tournaments, but we’re gonna need players :D
Hoping to organize some online tournaments. Maybe monthly? Gonna need players :D
I am. [email protected]
Collecting players as I’m looking to run some online tournaments eventually :D
You can’t argue with trash-bocc and nekobocc. And don’t forget the doritogirl.
50?
So they left out vibration so it wouldn’t be the usual 60?
Those savings don’t take the price down to “will buy” they take the featureset down to “will never buy”.
Yeah that’s the feature. In the API it works by setting “distinguished” to “true” so that’s the term I used.
Effectively pinning, but would be nice to be able set it on any comment as mod/admin/OP of a post.
So I guess the feature exists, but it’s applied a bit narrowly.
Isn’t this a thing? Mark it as distinguished.
Edit: Only works with your own comments. Would make sense to let you do it for others as a mod/admin.
The speed is delicious 😋, thank you!!
Looks like some people still don’t know about the patreon so don’t be afraid to shill a bit. Perhaps add a link to it as a server tagline? I think you can have more than one and the server will rotate through, showing users them all?
TO ANYONE MISSING CONTENT FROM THE TIME DURING THE MIGRATION!!
Some content from the time during the migration is now appearing as it gets new votes and comments on other instances, and the post/comment being interacted with gets federated to sopuli along with the new interaction.
But many posts and comments have been lost during the migration. The federation won’t retry due to Sopuli not properly pausing federation during the migration, unless someone on another instance interacts with it again. This means many comments and some posts may remain missing on sopuli.
If there is something you want to comment on or reply to, you can grab the link to the content from another instance (you need to copy the link from the colorful fediverse icon on a post or comment) and if you paste that into search on sopuli, you can manually trigger federation for that thing so you can then vote/comment/reply.
You can also check for any replies you may have gotten by checking your profile from another instance.
Patreon has been linked in the sidebar for a while now. Not a lot of donors, still, so do check it out!
Community icon!
I don’t think that’s the case anymore… That used to be true, but each of my library locations have their own compatdata and shadercache folders.
Monogatari?
Yes.
Yes. But Valve didn’t do anything special. They provide pre-compiled shaders for all games on the deck and can only do so because of how directx shaders are handled on linux.
All games on linux and windows when using DX12/Vulkan must compile shaders. They should be compiled during loading screens and such, not gameplay, then cached for use later.
Elden Ring in particular, didn’t precompile shaders before gameplay, and then when it did compile them, it would discard the shaders rather than cache them. As a result the stutter would happen non-stop and never go away.
On linux, the equivalent compiled vulkan shaders are cached by VKD3D, eliminating the stutter except when a shader is used for the first time. On the deck, Valve will deliver the shaders precompiled with the game download to eliminate the need to compile them at all.
The fix of providing precompiled shaders was only possible on linux due to the use of VKD3D. And even without them, on linux the stutter would go away after a while as VKD3D will cache them even when the game doesn’t. Fromsoft had to update the game to fix it from their side on windows.