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Cake day: January 4th, 2026

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  • There is no such thing as video generator on Perchance, any generator that claims to do so is either 1) Fake and you got baited 2) Is just a front for another website where it re-routes your prompts, so that means - censored, slow and limited, often all 3 of these.

    Same with img2img, Perchance has no such function, anything that claims it can do it is fake or reroutes the requests to another website and to my knowledge there is no img2img website that has the same freedom as Perchance. So any such request will be limited and censored.


  • More context, or example could be better to see whats wrong and what the AI is being confused with. Hopefully the 3 characters you have arent 2000 word essays each right ?

    As the way i format stuff for the overview, the AI doesnt seem to have issues with identifying who is who, but i also write with way more grounded expectations that with the tiny token window of Perchance. And its not even that different from what you have, only slightly more…meta.

    And so on, this can extend to other characters, but again, i dont try to write essays on theology and philosophy with them.


  • Its fan made, it even has a lore book, akin to what you would see in ACC. Though its quite rough and still fails at being able to utilize it for proper world building (as entries cannot refer to each other or build on each other), so the overview still serves as the actual cohesive lore book.

    Its essentially useful for self contained facts that can stand on their own, but frankly this is rather excessive in most cases, AI is generally decent with coming up with random places of interest, no need for you to pre-chew it for it unless you want a very specific experience.




  • A delightful insight, you for sure have good memory to remember the gradual shifting as for me individual months are alot more blurry, i mainly remember and notice the main changes between Llama and Deepseek.

    But, is caricaturization applicable in case of Cindrer ? I would expect her to become raging psychopath (like straight up serial killer) as the story continues, not to become a generic Dracthyr hero, its not that she becomes the polar opposite, she becomes super mild. I got other characters of different species and genders that are similar to this as well, like to me it feels less that a character is becoming a stereotype or parody, but more of the overview section for lore being ignored and devalued, which is extra confusing when the AI feels like brining up some hyper specific facts out of it or characters and suddenly its respected again.

    Is it a case of currently generated text having higher priority over overview, so the “lore” gets overriden ? That one makes sense to me, logic wise atleast and would explain it.


  • Problems, sort of, its odd but compared to alot of the topics mentioned, i couldnt notice certain issues whatsoever in my RPG’s, like the speech detoriation, i cannot remember a character going “me shoulder haha” whatsoever. Thing is, the way i make my stories (Which i dont think arent that complex in most cases), the issues i mentioned are pretty much the only issues i am having. Like, maybe if i used ACC alot more i would run in to the issues more but for example:

    • Character death, this might also be because i give my characters more realistic doubts about people being actually dead so its often a double tap to be sure, nobody got back up, AI just created new foes instead of dredging up the old ones. Could be also that stories involving combat, i guess remove any concept of a usable…corpse, like by burning them to ash or other fancy corpse disposal methods.
    • Afromentioned cave man speech, never found it unless the character was explicitly low IQ or brain damaged, even in longer stories

    If anything, on the brigher note with the Deepseek, here are things i noticed that actually got better since September compared to Llama:

      1. Improved understanding of morally grey or evil factions, i wrote a faction for a mass-effect style RPG session named the Consortium, the Llama had issues understanding that this faction is bad and reprehensive. Deepseek on other hand got this faction pretty much flawelessly, with Llama i had to…find missing homeless, or ensure research is done with consenting subjects.

    That was Llama

    With Deepseek ? I was tasked in fetching the “undesirables” from the streets, kill anyone who tries to interfier and put a electric collars on everyone so they can get obliterated by the newest weapons research in a Consortium lab.

    What is Consortium suppose to be in this case ? The lore in overview paints it as space techno-capitalistic non-goverment mafia, that does anything for progress, with deep pockets, they arent stated to be outright maniacally evil, but close enough.

    The way the faction is interpreted between Llama and Deepseek was a massive whiplash.

    1. Improved understanding of esoteric powers and concepts, also religious concepts
    • I noticed the massive change with my warp-capable character who has a deity watching over them constantly (they are linked, too long to explain the lore, nobody cares anyway). Because under Llama, the deity was always a distant character that never did anything on its own with my character, despite being hyped up so much.

    After the Deepseek upgrade, the AI actually started using the explicitly written lore that the deity can talk to me at any time to give orders or even take control over the character body and mind when needed.

    Llama never did this, i had to go out of my way for anything like this to happen. Post Deepseek ? OH BOY

    Now thats fucking metal, despite the instructions being same when Llama was a thing and Deepseek, the difference of how it started to utilize these things is massive.

    1. Improved understanding of magic and other esoteric powers across the board I dont have any specific example, but in more broader way, magic, warp or whatever is in the story feels more like their canon powers, granted with some liberties taken.

    2. Story difficulty Now with LLama and its piss poor tree hugger like nature never really tried to do anything too bad to the player, but with Deepseek, character death in RPG always seems to be on the table if you fuck up in game, today i havent really been unfairly jumped in a single paragraph and got told “lol you die”, but i could see how that could happen in the next paragraph, hell not so recently in one of my RPG’s i got even hit by a 1) sniper rifle round, through the thigh 2) Gauss pistol, through gap in my armor, which was a rude wake up call that my character might not be an average joe, but i am not invincible.

    While Deepseek sometimes derps out with threat assessment, like sending normal humans to shoot against something that looks like this:

    Thats like 8 metres tall when its not pissed off, i admire their courage tho and so did my character in the RPG.

    Back to the getting shot topic For sure the quality of enemies has increased alot, in the same story i got shot from the back, a 7 metre tall lab mutant broke out, when i tried to shoot it it grabbed my gauss rifle and tossed it on the other side of the room.

    Yeah, omgf when it actually pulled an enemy i actually CANNOT beat and i had to run away.

    I also noticed increased competence of other characters and named characters too, they are slightly less passive bed blobs and i remember one extremely hilarious occassion where i summoned a Fel Guard to fight Batman and my character went outside given he didnt care. Roughly 1 paragraph later Bruce returned to fight me now and i was like “how in the hell did you beat a Fel Guard ?!”, which if you are familiar with WoW lore, is extremely amusing and concerning at the same time, how a non-magical human defeated a 3.5 metre tall muscled up demon that can casually cut someone with swipe of his demonic sword and in lore can take on entire squads of mortals at once.

    So uh, despite the doom and gloom of character overview being washed up, hyper obsession with stupid enviromental destruction, constant escalation and manufacturing of the conflict, there ARE some upsides i mentioned.

    It does help me in this case as i remember pre-September and post-September update, as its not that long and i can remember the differences, when with same lore and instructions, i get 2 drastically different outcomes with the LLM.


  • mega post ahead as i have some things to say about the current state of things

    Last few months, granted i only use the RPG for the text, the main consistent character issue i ran in to are these:

    1. AI knowledge seems to be trained on very innacurate data and seems to disregard lore that is explicitly stated being something that goes against its “general” knowledge, as in it has issues with understanding exceptions to the rules of its own knowledge.

    CASE IN POINT: In World of Warcraft, there are the Worgen, they are Werewolf like beings, but they dont have any tails. The AI is obsessed with attributing tails to them, despite lore never saying they even had one (and they dont even in game), as it seems the general knowledge of werewolves beats reality.

    I generally had to remind it that Worgens do not have tails. This works for few paragraphs, before my Worgen character in RPG is waggling her tail again what tail ?

    And here is the hilarious fact in the rare occurance the AI does actually try to adhere to your instructions

    See how the AI catches itself from attributing tails, when lore (overview in this case, its RPG) says explicitly this:

    Species Profile: Agilix (G.D.A.):

    • Arctic-evolved alien lupine-vulpine species (220-240 cm tall), bipedal with white fur and no tails. Genetically adapted to produce natural antifreeze, preventing freezing death. Highly intelligent, comparable to humans.
    • Social and good-natured, valuing actions over appearance. Bonds easily with other species, especially Ostepok and Humans. Lacks Ostepok impulsivity, making them ideal partners to curb extreme behaviors.

    Took like 12 paragraphs and guess who has a tail now ?.

    If anything, i found this one leading to rather annoying thing that the AI at the start seems to understand the character perfectly, but after few paragraphs in, the overview and the source material rapidly gets devaluated. this leads to…

    1. This is extremely noticable when your character is a meany shit head in the first few paragraphs where it has picture perfect interpretation of the character. But 13 paragraphs later you essentially play a completely different character.

    CASE: My character was Cindrertresh (Dracthyr, faction leader of the Horde Dracthyr), i hammed her up to be way more menacing character and alot more scary faction leader than oversized red gecko she is in canon. In the first paragraphs it was perfect slew of events and it understanding my prompting PERFECTLY.

    Few examples of what went down:

    • Ate a half a kodo by herself, tossed the bones on the ground and told her soldiers to clean it up
    • Told an orc official to get stuffed and she doesnt take orders from aliens, only the War Council
    • Told orcs they are just space vagrants who only brought destruction to Azeroth
    • Beat up a random drunk that wandered past the training grounds for fun, then blamed them for losing against a giant roided up super soldier created by Deathwing. (git gut essentially).
    • Calls everyone who isnt a soldier a peasant, does not care for their names and calls soldiers by their number and rank. This was without me actually doing much, just letting the story play before i took the saddle to prevent me getting the world in to a war, she is suppose to be a shit head and sociopath, but not a dumbass.

    30 paragraphs later:

    • Cindrer now calls people by their name, and even asks how was their day
    • Feels sorrow and pity over deaths of others
    • Tries to be considerate of others
    • Does not hog all the vitty gains and encourages others by trying to be reasonable
    • Calls people by mr./mr’s, bows before figures of authority even from other factions
    • Does not demand anything, says thank you and please.

    This is whats in the lore in the overview btw:

    Does these two behaviour patterns sound like a same character to you ? It shouldnt and it is very jarring. The only way i found to keep up with this is to really ham it up and continue the initial behaviours, problem is that

    • A) Its unnatural Even sociopaths or very questionable characters can appear normal when needed, its possible to have a normal convo with them
    • B) Its grading for you to write constantly

    The most refined way for it is to not get it abbandoned entirely and let the AI naturally weave it to the way your character speech, like the peasant calling so its just how Cindrer would refer to civilians in a normal conversation, but without having her go out of her way to scream at civilians like a freak (she is suppose to be mean, but not insane) The system just cant handle a golden center it seems, its always extremes but in a odd way, not really stereotyping (Flanderisation is the term ?) but its like its paying attention to the lore before eventually dropping it entirely and going by your previous behaviours (where you arent playing a raging psycho, like you are in actual fight), which is extra confusing when it pulls from the overview for lore just fine for future events/characters.

    So what gives smh… its not like its gone and ignored, i just dont get it.

    1. Chaos Theory and Escalation Fancy name for my third point huh ? This one is ungodly annoying and requires constant me using the what should happen next field to litteraly scream at the AI to stop

    Here is how it goes Character has some sort of esoteric/non real-life ability, lets say my character has this:

    • ECM spine implant: Aya passively creates a weak electronic scrambling field around herself, this is not strong enough to damage anything, but it completely obscures her from any electronic-based survailance like cameras, she can walk in front of them and appear as a ghost essentially.

    Simple to understand right, a cyber augmentation that scrambles cameras to prevent any electronic based recording With explicitly stating that the power is too weak to do anything else But AI seems to be deranged and here is what will happen over the course of multiple paragraphs, while my character is having a chat inside a containment cell

    1. Lights start flickers
    2. Electronic equipment starts shorting out
    3. Personal equipment like omni tools and various in-armor scanners start being fried out
    4. Other cybernetics and augmentations start frying out, people start frothing at their mounths from neural overloads
    5. People start vomiting, passing out, bleeding, some distant containment breach/monster sounds start to play
    6. Something is scratching at the walls and doors are being pummeled
    7. Some sort of monster has escaped containment and is on its route to my cell to fight me
    8. Monster busts inside, every guard in my cell is dead or knocked out, or too useless to fight

    This has my blood boiling, this is creating conflict, chaos and destruction from thin air, all my character is doing is peacefully sitting and talking while this shit goes down in their proximity. And its all because it latched itself on a feature of character that is more automatic/subconcious in nature and then starts escalating and escalating. And it goes from a harmless anti-camera stealth field, to one that killed 4 people in the room, 3 from cybernetics overload and 1 from shorting out his pacemaker.

    Same case with magic, druid was in the same scenario, just talking while magic of nature started eroding terrain, spawning flora out of the ground, with NO input from me, why is my Worgen archdruid leaking power like a broken dam ?.

    Same with Warp users (Warhammer 40k based), this one is atleast the most believable, if my character wasnt a disciplined character, yet my power leaking around me, rusting metals and shit, like i get it, being in a proximity of a strong enough psyker is unpleasant, but this is way too much and my character is stable.

    Old Llama was a soft belly tosser, but what we have is still too much, i remember when the update first hit, that went so far in to the extremy i found it fascinating how edgy and grimdark it got.

    1. AI metagaming and concept of hidden identies Actually, this one became alot better since the update, dunno if its due to my prompting improving and better utilization of the tracked info in the RPG or the model itself, but i found it alot easier to have characters that have hidden identities or the concept of 2 different characters actually being the same person, even of two very distinct characters.

    But still, the AI is still quite nosy, but i cant complain too much as it used to be way worse.

    Not bad for an Infinite Dragon using a Vulpera visage form, hiding on Citadel (Mass Effect), also you can see the Chaos escalation in that snipped of the RPG too.

    1. AI generating people who’s sole existence is to pick a fight with you (not even challenge you) and lose spectacularly, or to be just killed off randomly. Some gems i observed:
    • Trying to fight a house sized dragon, as a pirate with a sword
    • Trying to pickpocket a character that has no pockets
    • Trying to fight a psyker with no warp protection or abilities on your own, alone
    • Generally picking fights with inadequate weapons against giant characters, like charging a 50 metre tall Warp Deity with a knife.
    • Trying to outrun a gunship in a street, only to get mowed down with its autocannon
    • Trying to call cops on a 275 cm tall alien, while standing aside with the assumption they aren’t hearing it.
    • Trying to mug a dragon, with your money or your life type of a convo starter.
    • Defacing a statue of a Warp God, when explicitly warned about their real existence and possible wrath.

    The update did actually improve some of these points actually, its not gone but i had alot more characters straight up running away from a fight, which felt ALOT more realistic.