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Cake day: June 13th, 2023

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  • A bit to explain what’s the point of seasons in arpgs: basically a season gets a few new changes/mechanics that are supposed to change the experience. Everyone starts fresh, and the seasons theme is what makes it different. It also affects the balance of the game, because it means all the new mechanics affect you from early game - instead of balancing mechanics around uber late game grinders.
    With living games, you either do vertical progression, or horizontal progression, or you do seasons and wipe the board clean.

    As a casual-ish player I like seasons because everyone is expected to run around sub-optimal setups and the game is balanced around that. Getting stronger is kinda the point. Then once I reach a certain point where my setup is “good enough” I can call it for the season. I’ve “completed” the season, and people who want to push further can keep going and keep perfecting their builds until the season is over.

    I’m d3 I’ve played every 2/3 seasons, each time a DH build, and it was a fresh experience each time.



  • Anecdotally, every interaction I or many friends had with IBM left a “is this the 90s” taste.
    It feels super disorganized but it’s still a big corp, “simple” dev position hard require a degree (like, their system just wouldn’t let a friend submit their application because they didn’t press the checkmark lol) - usually it’s not a hard requirement in our local market. I’m still waiting 5 years later for the VP of the BU I was interviewing at to return from his vacation to “approve my hire” LOL (for all concerned I found work at a different company… But still amusing to think about that guy spending 5 years in vacation…).

    Just examples, but feels like there’s some internal process/management failures higher up the food chain. Their devs create pretty innovative things, then nothing is actually done with that lol.