

Damn, how many tries did that take and how high was your adrenaline level during that playthrough?


Damn, how many tries did that take and how high was your adrenaline level during that playthrough?
Yay, that’s awesome!
I needed to do a dotnet dnx 2dog again after your commands to regenerate the build assets but after that the build worked fine, thanks!
The asterisk: the loading performance of certain scenes and textures isn’t great at all
To cheer you up: The performance of the regular Godot web version is not all that great either for 3D stuff. It loaded quite quickly on my PC. Throws an error on level load but still works, might just be the shady level loading we did under time pressure.
PS: Super adorable game idea. That angry beach ball can get bent, though… sheesh. Ey, I’m walkin’ crawlin’ here!
Glad you liked it! We put a lot of work into this one. :)
Shame I didn’t see 2dog during the jam but for next time we are equipped to finally ship a web version. Thanks!
Awesome! Let me know if you need anything else and feel free to keep the project around as test case.
I think Godot converts the Blender files internally so good to hear that it works now with the path set.
We started in Forward+ rendering so it is definitely possible that something went wrong when switching to Compatibility renderer. I did a blank test project and everything went fine so it must be something related to the project.
do you have a public repo with the game jam entry somewhere?
Yes! It’s open source and I made a branch with the renderer switched to Compatibility and our water shader removed (incompatible with Compatibility renderer). Should be able to just add 2dog right away and run it. (The regular desktop build runs fine)
You can find it here: https://gitlab.com/gmtk26zbandco/gmtk26-godot-game/-/tree/web-build
You could also try to create a source map: dotnet publish -c Release -p:WasmEmitSymbolMap=true -p:WasmNativeStrip=false
I added the source map and the stack trace looks more usable now:
[MONO] /__w/1/s/src/runtime/src/mono/mono/mini/aot-runtime-wasm.c:188 <disabled>
Mc<@wasm_native_to_interp_GodotSharp_Godot_Bridge_ScriptManagerBridge_CreateManagedForGodotObjectScriptInstance (http://127.0.0.1:8000/_framework/dotnet.runtime.js:3:172284
dotnet.native.wasm.wasm_trace_logger@:wasm-function[161353]:0x283a3f9
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dotnet.native.wasm.GodotInstance::start()@:wasm-function[134260]:0x232b9bc
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createDotnetRuntime/Module._mono_wasm_invoke_jsexport@http://127.0.0.1:8000/_framework/dotnet.native.js:14520:195
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SafeEngine/start/Engine</</<@http://127.0.0.1:8000/godot.js:894:24
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SafeEngine/startGame/Engine<@http://127.0.0.1:8000/godot.js:932:22
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logging.ts:129:25
Thanks for taking the time!
I tried exporting our GMTK game jam project but there’s an error when running it in browser:

Want me to create an issue for it or is this a known issue?
[MONO] /__w/1/s/src/runtime/src/mono/mono/mini/aot-runtime-wasm.c:188 <disabled>
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What did you flash on your Kobo?


I think I only had pliers at hand, so gnawed off.


I still have an AMD 7970 laying around with a cutoff shroud for this reason.

I was young and wanted to play…


The times we live in…


Got my mail:
You’re officially in the reservation queue for Steam Machine 512GB with Controller
When your Steam Machine 512GB with Controller becomes available, we will send you a separate email with the option to purchase. You’ll then have 3 days to complete the purchase before we cancel your reservation and move on to the next person in the queue.
This is the only email you will receive about the results of the randomization. If you ended up with a reservation queue spot for more than one model, you were allocated a reservation for the highest end model, and were removed from all the others.


How old are your kids? Prusa Core One kits are very fun and educational to build and you save some money by getting the kit over the pre-built.
They are also built in the EU, very reliable and servicable. More expensive than the Chinese counterparts but they make up for it with good support, parts availability and open source software. Their hardware is mostly open but not entirely anymore sadly.
Curious about the quant tho.
Q8 from unsloth.
Something like Qwen3.5-122b
My go to model for knowledge. Definitely much faster at Q5 but it lacks the tool calling quality of the Qwen3.6 models. Really hoping we see a Qwen3.6-122b soon…
About 200 t/s prompt processing and 10-20 t/s with MTP.
Greatly depends on the task, predictable things like code generates at 18-20 t/s. Creative writing more like 10-17 t/s.
Yes, I got a Strix Halo machine before the RAM price hike and use it to run all my ML stuff on it.
Currently using llama-swap with llama.cpp/ComfyUI and opencode/Open WebUI as frontend.
I’m running Qwen3.6-27b, Voxtral Mini 4b, Piper and Qwen Image. Also, some embedding and reranking models.
I use them for:


The Index did not have OLED screens, they used regular LCDs.
So excited for Bigscreen. Might just finally replace my Kodi setup.


Thanks! This might come in handy since I have the same issue with the generic “Thinking” in opencode.


It does? Guess I can finally yeet Chromium from my machine then.
If you have trouble with outgoing mails, you can use a hybrid approach.
Receive mails directly to your server but use a mail service to relay your outgoing mails. Configuration for that is very simple in mailcow and there are a few dozen (free) transactional email providers (e.g. Scaleway).
That way you can keep receiving your mails privately and only have to give up some privacy when sending mails.
What do you think makes the combat system of Divinity 2 better? I usually hear the opposite.