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Joined 2 years ago
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Cake day: July 7th, 2023

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  • What security holes? I think the bigger problem here is relying on a media platform to also maintain security protocols. Use authelia or plug some other well maintained and hardened security mechanism on top of jellyfin. Then put it in front of everything else like the arrs, etc. Its weird to me to just setup jellyfin, make it Internet facing, and believing everything is just gonna be safe and secure with no issue. Frankly id prefer if all these services came without security. Its a royal pain to bypass it for localhost or proxying with something like authelia.


  • Well android phones dont have removable sd card slots anymore, the only way to transfer files is over the weird protocol that’s slower than directly writing to disk, if you use pixel or Samsung youre already inundated with annoying ads. The ecosystem is pretty awful now. Installing a custom rom is a good idea, but depending youre phone model it could be a step down and if your on any Samsung phone with knox it basically irreparably damages some attestation fuse. Apple ain’t much better. I might try a Linux phone next.







  • The royal mail tracking website for example brings up an obnoxious full page block on top of the actual content. Only happens on Firefox on android. Chrome worked fine.

    chrom3

    firefox

    Edit: also, just for reference, I’m amazed anyone actually needs examples of this. Its very well known that different browsers have different supported functionalities and unless the webdevs are properly customising styles and scripts for different platforms their gonna deviate. Thusly its not surprising most stuff only works as designed on Chrome since that’s the only Web browser that’s guaranteed to be tested on (it has the lions size of market share, to the point Firefox barely even registers).








  • That’s not really how any of this works. Apples m4 are ARM CPUs. Games have to be built specifically for arm to run correctly. Most games in the PC ecosystem are built for amd64 or x86-64. If those same games were built specifically for arm then they’d probably run quite well but since most aren’t and game devs aren’t likely to go back and port an already finished and sold product to a new cpu architecture they’ll probably run worse. Apple did provide a compatibility layer for other archs to arm IIRC but that’s more overhead for the same games and I don’t know how that’ll impact performance. My point is really just it’s not a clear cut situation of “my games will run better on more efficient cpus”.