Dark souls 1 nail bat was the shit, even though it’s just a piece of wood with some nails stuck in.
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jjjalljs@ttrpg.networkto
Fuck Cars@lemmy.world•New York City killed outdoor dining and has stopped bus lanes in the name of saving street parking. Yet on Park Avenue, cars park for a week at a time without being used.English
82·22 hours agoI saw a guy with a shirt once that said something like “street parking is theft” and I was really excited. Gave him two thumbs up and he was confused until he looked down at his shirt.
jjjalljs@ttrpg.networkto
Games@lemmy.world•Meta progression in roguelites was fun for a while, but it's starting to feel unrewardingEnglish
6·1 day agoYeah I don’t really like the model where it starts basic and hard, and each failure makes it a little easier.
Feels like it would be more interesting if you started with high stats, and each successful run you had to remove or lower something. Sure, you won with 200 health but can you win with 100? Hades kind of had this alongside the upgrades as you go.
I didn’t like dead cells or rogue legacy that much because it felt like I would’ve won if I had grinded more, and that’s not what I want.
I feel like games are usually a mix of execution challenges and numbers challenges. In a pure action game or other games without progression (eg: chess) you win or lose from your decisions and input. But in numbers games, you win or lose based on the stats. There’s really no way cloud from the start of the original ff7 can defeat disc 3 bosses. The numbers just aren’t there.
Some rogue-lites feel like they’re trying to be execution games but have a less clear numbers check on top. Doesn’t always work for me.
I do really like the traditional rogue like Crawl: Stone Soup, though. No meta game aside from the occasional player ghost.
The bit about avoidance might be insightful. Some people have anxiety about reading and writing, and the LLMs feel like they’re helping. But as this post says, they’re not. They’re making the anxiety worse in the long term.
Many people legitimately are bad at reading and writing. You’ll won’t find a ton of them here, on a platform that’s mostly text, but they’re out there. Struggling though life, probably embarrassed. An LLM that purports to let them skip uncomfortably engaging with text probably feels like a godsend. But it’s a trap. It’s a tarpit they’ll get stuck in and never develop skills of their own.
I didn’t like the last few GMs decisions and calls, so I don’t play with them anymore.
jjjalljs@ttrpg.networkto
Games@lemmy.world•Borderlands 4 for Nintendo Switch 2 likely axed, as Take-Two says it’s ‘paused’ development | VGCEnglish
6·2 days agoIs it like the other ones where it takes several hours until you start finding interesting guns and get cool powers?
“Unilateral” GMing is completely necessary to the style of play and opens up player creativity and engagement in the ways I discussed in other comments.
I don’t think a unilateral GM and the mother-may-I it implies are the only way to get player creativity and engagement.
They want to test themselves against an organic, immersive world where their actions have consequences, good or bad. You cannot get that experience from collaborative storytelling games,
Maybe?
Imagine a scene where the players are trying to jump from one roof top to another to escape pursuit. It’s a pretty long jump, and there aren’t explicit rules in this game for jumping distances. The GM says to roll the dice. On a good roll, they’ll make it. The dice come up Bad.
In one mode of play, the GM unilaterally decides what happens. Maybe you fall and get hurt. Maybe you land in a pile of trash. It’s all on them, and you have to accept it to keep playing. The actions have consequences.
In the mode I prefer, the player has more of a say. Maybe they suggest they succeed at a cost. They can offer “What if I make it across, but lose my backpack?” and the group can accept it, or say that’s not an appropriate cost. They can also fail, and offer up ideas for what that looks like. The group achieves consensus, and the story moves on. The actions have consequences here, too.
That first mode, where the GM just dictates what happens and you take it? I hate it. I want either clear rules we agreed to before-hand, or a seat at the table for deciding ambiguous outcomes.
We don’t have to play together. Many people want to immerse in their character and any sort of meta-game mechanics (like succeed-at-a-cost) ruin it for them. Some people love metal and some people love jazz. Neither’s better than the other.
I probably shouldn’t have posted in an OSR thread knowing I dislike the genre.
jjjalljs@ttrpg.networkto
Technology@lemmy.world•You won: Microsoft is walking back Windows 11’s AI overload — scaling down Copilot and rethinking Recall in a major shiftEnglish
111·2 days agoI don’t understand how my coworkers are using windows. Like, they routinely have issues where it randomly reboots or gets sluggish. And it’s just flat out unfit for software development, unless you’re targeting windows specific stuff. They can’t even run our code locally.
Maybe some of the problems are janky security stuff to try to lock it down
Many complaints against prostitution also apply to trading labor for money/shelter in general. People just have a stronger emotional response.
Emotional responses are rarely a good foundation for policy.
Prostitution should be legal with safety regulations. All labor should have protections, unions, and such, to protect them from being abused by the wealthy.
Some specific things would probably remain illegal or disallowed, in the same sense that you’re not allowed to work construction without safety gear. People can wear condoms as easily as hard hats and hi-viz vests.
jjjalljs@ttrpg.networkto
Progressive Politics@lemmy.world•Community members performing traffic stops in order to check for fascist paramilitary invaders. (Minneapolis, MN - date unknown)
52·2 days agoCompletely understandable to establish borders to keep certain people out who might mean you harm or who might disrupt the peace of your community.
I mean, keeping ice out because they genuinely are a threat is cool. But some people would use this logic to keep out black people, because they falsely believe black people will disrupt the peace or mean them harm.
I mean, terrible GMs will be terrible no matter what system they are running.
True, but I think osr games encourage unilateral GMing, which encourages terrible behavior.
jjjalljs@ttrpg.networkto
movies@piefed.social•Alamo Drafthouse Faces Backlash After Ditching No-Phones Policy: “Just an Overpriced AMC Now”
16·3 days agoThe company’s CEO, Michael Kustermann, announced a new policy where customers order food and drink on their phones,
Michael Kustermann should be fired, his compensation clawed back, and he should be barred from ever holding another decision making role for the rest of his life.
Hand in hand with this is, as the above commenter mentions, “rulings over rules” which emphasizes the GM making decisions about how player actions play out in the world rather than looking for mechanics in a rulebook.
It’s kind of funny but I really like how Fate is open ended, but absolutely hate it in OSR games. I think because OSR games often feel unilateral and top down from the GM, and I don’t enjoy that. Reminds me of teenage games where the DM would be like “you’re crippled now because the orc hit your leg” just because they said so, and your only options are deal with it or quit.
I also never play in the “I am my character!” mode. I’m more of the writer’s room style where we’re writing a story together, so it doesn’t take me out of the scene to be like “what if my succeed-at-a-cost roll means I get the window open, but wake up every dog in the house?”.
People are emotionally driven. Admitting something scary is more emotionally taxing than pretending it’s fake.
jjjalljs@ttrpg.networkto
Dull Men's Club@lemmy.world•Last night, I suggested switching to Signal in my family group text
11·3 days agoOne of my friends still uses google hangout to talk with me. I’m the only person they talk to on there. I ask them every so often to switch to signal. It’s, like, trivial to install. it’s free. They won’t do it. It’s too much.
I do not understand ADHD depression brain and I want to be kind but I’m also like “just give me your phone I’ll do it”.
I’ve never really been into random tables. Like,
I want to see more wizards and dragons and shit! 2.78% is way too low to see these cool guys on the end of the table,
So just put more wizards and dragons in. You don’t need the dice’s permission.
I guess they can be helpful if you’re out of ideas, but then you just need a list.
I don’t think that’s always true. Some people develop a drug addiction and then that leads to homelessness. Spend increasing amounts of time and money on drugs instead of life needs, and then they’re broke jobless and out of options.
Someone who’s homeless may use drugs and develop an addiction, too. But the order of events isn’t fixed. I don’t know how common either order is.
jjjalljs@ttrpg.networkto
Games@lemmy.world•Games you really want to play, but can't or won't?English
1·3 days agoI’ve heard this but I haven’t taken the time to find a rom and emulator and get it working (on Linux)
It helps that I’m not a picky or demanding eater. I make a cup of rice in my rice cooker, get some canned beans, and throw in a random assortment of spices and/or condiments. Not afraid to try some weird combinations.










Oh, I thought the pearl jam was a jar full of jawbreakers at first. Pearl jam makes more sense with the bread.