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Joined 1 year ago
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Cake day: June 21st, 2023

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  • I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.











  • For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).

    A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.

    On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.




  • While the orb weavers and Argiope spiders are certainly a shock, it’s really the Brown Huntsman spiders (American version of the classic Clock Spider) that can instill that fight or flight response when they run at’chya. I love spiders to death and always enjoy saving them from my house, but the first time I saw one of those guys in my apartment, my legs absolutely turned to jello.



  • Coincidentally, I do work on embedded devices, but as mentioned by ferret, most embedded stuff nowadays is (I think?) an Arm variant. Most all of the device code I write is C++ though; no need to get into assembly land unless clang screws something up, but that hasn’t happened yet thankfully. That said, in the future, this may change as we optimize certain imaging algorithms further.