• 15 Posts
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Joined 1 year ago
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Cake day: July 4th, 2023

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  • You need to watch the Jodie Whittaker run to get that whole storyline. I dropped off halfway through Capaldi and only went back (completely spoiler free so no expectations) last year to watch his last season plus Jodie. I’d recommend doing a catch-up actually… I really enjoyed about 75% of it, although some episodes (non story arc ones) are proper clunkers. Some fans got quite riled up over the main Jodie story arc and wanted RTD to retcon it all, but he seems to be really leaning into it.







  • Let me guess. These are the same people who refuse vaccines with miniscule mortality rates, but are demanding milk infected with a virus that has more than a 50% mortality rate in humans? 🤔

    Also, how is intentional getting infected to aquire immunity better than doing nothing at all? I mean, just don’t worry about it. If you get infected then you’re either dead or immune, and if you don’t get infected you didn’t need that immunity anyway. Plus, you’ve saved money by not buying your weirdo raw cow juice.


  • As a game studio - a developer rather than a publisher - it’s very much hand to mouth. You are paid by the publishers on delivery of milestones. Milestone reviews can sometimes be subjective. You’re basically the lowest link in the food chain and can be subject to a publisher’s whim, which can often be a bit random depending on your external producer. Keeping such a studio open in the long term is about chasing new contacts, and any gaps between contacts is expensive because you aren’t generating any income, but are having to pay wages. One or two project cancellations can easily shutter an independent developer.

    In some cases studio owners may simply want out, or they might legitimately see a sale as bringing stability to the studio… Or it might just be greed. But I think it’s hard to say whether a studio would have a safer long term future being independent or being sold.