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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • What makes the switch genius level of engineering is the Switch System Software microkernel architecture. When the switch plays a game, it doesn’t have bloated tasks running in the background to render some ads in some shop app you probably won’t visit while playing, but only plays the game. This approach is totally mandatory to get anything to run on the switch’s ancient hardware, but it is also so beautiful and rare to see today from a technical point of view. Where Xbox and PlayStation are directly derived from a multi-purpose desktop PC, the switch is more closely related with consoles and handhelds of the past.

    Therefore a lot of flashy UI elements pulling information from the Internet or animating with some “expensive” (in a performance sense) effects aren’t really feasible, since these would hog up system resources the switch doesn’t have to spare and isn’t even designed to be able to spare. I hope when Nintendo updates the switch they keep this philosophy alive and this would very probably lead to another clean UI.






  • shinjiikarus@lemmy.worldtoMlem for Lemmy@lemmy.mlRequest:
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    1 year ago

    I think this isn’t really mlem’s place to implement yet, as I haven’t seen it on any major Lemmy instance. What I have done (and did so with Reddit in the past): create different accounts for a collection of different topics, switching between accounts is fairly easy in mlem and wefwef for that matter.


  • I am a diehard Apple fanboy and don’t see any viable alternative for any of their main product lines. But their multi monitor performance is comically bad: I have Thunderbolt docks and two monitors work fine through that from a technical perspective. Though dragging windows between monitors is not seamless and macOS even rubs it in your face with some quirky UI hints when you are “leaving” one monitor and enter another like it’s the 90s. Icons and real life data in the menu bar have had scaling issues for a decade now on the screen you are not currently active on with a window (but can still see in real life, because eyes). There is an old desktop wallpaper saved somewhere from when I first connected the monitors that stays on the second one (the first monitor has my normal wallpaper). I know I can change this independently, but why?! When opening monitor settings you can adjust things like refresh rate or color profile independently, which is nice, but each window for adjustments opens on the screen it is adjusting. Apple’s whole multi monitor experience feels clunky and dated and hasn’t been getting any improvements for years, which tells me, nobody at Apple uses multiple screens.






  • You will receive vastly different answers by different people to that question, since different people have different requirements (and incidentally you didn’t stated yours).

    My 2cts: If you want to use the Series S as your only current gen console on a nice large 4K HDR TV and expecting to be blown away by the graphics you will be disappointed, since the Series S’ graphics looks considerably worse. People may start to fight this statement, but consider this: the Series S held their own against last gen consoles quite well (even the X/Pro refreshes), since the current development for games is completely screwed we didn’t really enter current gen the first few years of this cycle, therefore Series S looked like a great value proposition. If people don’t play current games (which are just starting to begin being current gen only), they may have had a better experience with the Series S tha past few years, than they will have as soon as current gen really is upon us. The Series S - though marketed otherwise - is not a true current gen 4K console.

    If you are planning to use the Series S as a companion to a PS5 either for GamePass or dipping your toes into some Xbox exclusives, I’d personally wait for Starfield to come out and get reviews how it’s performing on Series S, all other MS exclusives don’t warrant spending any money, in my opinion.

    In case the Series S should accompany a switch (which is a less talked about scenario), graphical fidelity won’t really be the issue, since Series S vastly outperforms the Switch docked.

    I’m very contrived situations, where one would be using a 1080p or 1440p desktop monitor and a PC not equipped for gaming or a mac, the Series S could be a nice companion for some casual gaming, but as soon as the monitor becomes too good, the Series S will hurt even more due to the short distance between the user and the screen.






  • Twitter‘s real world relevance is highly overvalued. Journalists who practically live there instead of doing journalist stuff elevating its cultural impact manifold. Mastodon shows how much of this impact is lost, if there aren’t enough promoters. The grassroots picture Twitter painted of itself wasn’t ever close to true, it was just a single-way microphone for narcissists. Reddit‘s cultural value is highly underrated in comparison and I believe a good alternative can catch enough nexus posters who will keep good content coming. As with every FOSS project the biggest enemies of success are the people within. Lemmy (as Mastodon) has a lot of difficulties with fracturing due to its federated nature and the differentiation between kbin and Lemmy is already divisive for the community. I hope the more technical minded audience of Reddit is able to overcome these barriers for entry and find a new home here.


  • DayZ, PUBG and Tarkov gave a lot of devs the illusion they could compete in a live service multiplayer market if their games was just good enough. But these examples aren’t really that economically viable to support in the long run (DayZ hasn’t ever pulled their highs of twitch viewership in the actual game) or have been outstandingly innovative. Even established publishers and studios struggle getting a live service game off the ground and supporting it long time. The truth is: only very few have time for more than one of theses games and that market is highly saturated. While a singleplayer-first game has a long tail and can be bought, promoted and updated as demand and popularity cycles (No Man‘s Sky, Skyrim, Hitman 3, etc.) live service games need to capture all of their audiences attention all the time to stay economically viable. I don’t know how so many devs and even established publishers could jump on that band waggon. Suddenly you aren’t just competing with another similar game, but with every game all the time and additionally every other medium that takes time to consume away from your game.



  • I actually don’t think this has anything to do with standing up for their users but is a simple cost/benefit analysis: building compromised E2E-communication that is still reasonably secure against bad actors is much more difficult (if not impossible) than building robust E2E-communication. Apple just doesn’t want to lose business users over headlines like „iOS messaging used by Chinese spies to steal US trade secrets“, while headlines about how difficult it is for government agencies to unlock iPhones probably drive sales. Nothing morally or ethical here, only profits.