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Joined 3 years ago
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Cake day: September 17th, 2023

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  • Tbh, like the 3DS, will definitely get more expensive as well.

    I’m hoping there will be a renaissance of smaller, low-stakes, offline capable dedicated handheld gaming/media on the go by the big boys but it’s wishful thinking at this point. I was speaking to a younger colleague the other day and one of my favourite things about the PSP/DS era of gaming was Game sharing where some games enabled you to send over a limited version of a game to a second device to play ad-hoc local wrireless multiplayer even if only one of you had the game.

    This is a missing recipe in today’s gaming landscape IMO.



  • A website is just a html page that lives on some computer somewhere and is being served by a program which tells the computer which html page to show when given a port + path to follow.

    All internet connected computers have IP addresses that we can use and DNS is the phonebook that connects IP addresses to domain names. (To test this, ping google.com in terminal, then copy and paste the IP address ping shows you into your address bar).

    The webserver/reverse proxy in this case is our program which tells your machine what to send and when: these are programs like traefik, caddy, Apache, nginx et al. On top of this, it doesn’t have to be just HTML files, it can be actual files, or services or programs you’ve written.

    External computer: “I want the contents of 10.11.12.13:443/some/path”

    [DNS Machinery and Tubes]

    Hosting machine: “Someone wants the contents of port 443 and some/path. Found the contents, let me send these back to them”

    [Internet machinery and tubes]

    External computer: “I have received the contents”

    As an aside, if you’re behind Carrier-Grade NAT (aka, you can’t actually reach your machine from your external IP address because you actually share it with a bunch other people) then you can use a VPN like tailscale (or headscale) to have a tunnel connection between the machines you require to interact/





    • Devil May Cry 3
    • Call of Duty: Modern Warfare 2 (2009) - especially this one; multiplayer was broken but laced with something special.
    • Battlefield Bad Company 2
    • Battlefield 3
    • Final Fantasy VII: OG and Remake
    • Breath of the Wild
    • A Link To The Past
    • FIFA 07 and Pro Evolution Soccer 6
    • Mirror’s Edge

    I think these are very much the games that just have immaculate systems that are simple and rewarding, yet coupled with a layer of polish that when all the parts are combined, you’re left with something even greater.






  • I just need someone to remake TLoU Factions on a free to play multiplayer network. Genuinely baffled me that ND didn’t include it in the remake.

    TLoU Factions is everything I want in a multiplayer PvP “Survival” game.

    In Factions, your performance earns you “supplies” which you use to grow or shrink your base over 12 matches and “events” happen in which your performance over three matches is evaluated to again grow or shrink your base.

    Every 12 matches, the base resets and you start again. But after a while you stop caring about the base (because all the achievements tied to it are unlocked) and you start playing for fun and the perk system allows for a lot of skill expression and niche crafting.

    Players can naturally become ninjas with smoke bombs and shivs, or healers/gifters, snipers, brawlers etc. and the parts systems is balanced in such a way to provide a comeback for weaker players/teams where necessary but in a way that’s fair.

    The game-to-game gameplay is the same though: 1) fight for map control and rotations of lockbox spawn points that contain crafting items for each of your teammates individually - centre one holds the most/rarest items; 2) craft items to help your battle - these persist on death after crafting; 3) Complete the team objective: eliminate the enemy team or capture their stronghold.

    It’s the best fucking loop, I can’t really describe it and I really wish I didn’t need PS Plus to play it.