• XNX@slrpnk.net
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    2 months ago

    Until they can run blender i wont look at them. Such a powerful chip to be stunted by a mobile OS

    • farcaller@fstab.sh
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      2 months ago

      They actually had a couple seconds of the new mobile zbrush running on it. Blender natively supports metal nowadays (thanks to apple), so making it work is on the blender team. Sounds like a lot of work, though.

      • XNX@slrpnk.net
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        2 months ago

        I want to animate in Blender not sculpt though. Apple should have a toolset to easily get Metal mac apps running on ipadOS. Or you know, let us install MacOS on ipads since they use the exact same chips

        • farcaller@fstab.sh
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          2 months ago

          While you could practically install macOS on ipads it’d work no better than windows used to work on tablets (it got a bit better nowadays). macOS is just not designed for touch input and would be a hideously subpar product. Can you imagine trying to use your fingers with the blender UI at 1x scale?

          There is a toolset to easily get metal mac apps on iPad, though. I actually looked into what’d it take to port bender to iPad previously, and metal is the least of all problems. Blender is just a notoriously complicated piece of software.

    • CarlosCheddar@lemmy.world
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      2 months ago

      Imagine if they had proper Vulkan support, it could run most games using Proton like they do on Linux. But they don’t want Steam to cannibalize their App Store sales so we’ll never see it happen.