• NaibofTabr@infosec.pub
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    17 hours ago

    I’m guessing you don’t remember what the market was like for indie games before Steam. Valve’s platform has done a lot of work to expose small game developers, and made it economically viable to work on and publish games independently. Before this it was very difficult for small titles without the advertising budget of a AAA publisher to get any attention at all, let alone actual sales. There’s nothing else like Steam for small studios trying to find buyers for their games, and Valve does deserve credit for that because it’s improved the video game market overall to have more people making more games and able to earn a living doing it.

    The other major effort that Valve has made is Linux compatibility. Even before their work on Proton, Valve released native Linux versions of their games (they were one of very few publishers to do so at the time). I’ve been gaming on Linux since 2006, and Wine was great but rarely easy or complete. Proton has made things so straightforward that people have forgotten just how difficult it was before.

    Credit where it’s due. No other major publisher has contributed to the gaming community the way Valve has, except maybe id Software when they just handed the entire Quake 3 Arena source code to the open source community in 2005 which spawned countless new open source game projects.

    Downvote me you bootlickers.

    No, you’ll enjoy the attention too much.

    • Grimy@lemmy.world
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      15 hours ago

      Indie games came about because of multiple factors, steam only being one of them but they did help a lot. That being said, they are currently having a detrimental effect and I think Gaben has been more than properly rewarded.

      It’s not the early 2000s, steam is bringing in massive amounts of cash and I’m tired of seeing an other indie company go under because Gaben wants another boat in the 9 figure range.

      The government will never do anything if we aren’t vocal about it and the community is doing the opposite.

        • Grimy@lemmy.world
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          15 hours ago

          This is an article that was floating on lemmy a few months ago.

          https://www.wired.com/story/death-occurs-in-the-dark-indie-video-game-devs-are-struggling-to-stay-afloat/

          25% more of the profit can go a long way, if Steam were to only take 5% for example. And it’s not only about bankruptcy, it’s budget for more features, dealing with bugs and potential sequels. The quality is affected as well and Steam, Microsoft, Nintendo and Sony don’t deserve all that money instead of the devs, just for being the middle men.

          • wia@lemmy.ca
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            9 minutes ago

            I’ll bite. I hate billionaires. Let’s check this out.

            Things that hurt indie devs in this article:

            • Lack of available talent
            • Burnout
            • Lack of upfront funding (before a game is ever released)
            • Generally bad economy post COVID
            • Actual predatory exclusive tactics from epic or gamepad
            • The nebulous idea that the entire industry and fans need a culture change

            Things not cited in this article as a problem:

            • Steam in any capacity. Directly or implied