But teaching people to favour the consistency of imaginary worlds may also teach them to vilify disagreement and the entire practice of interpretation. At its nastiest, this mentality both facilitates and camouflages bigotry.
I mean… it’s a game. The RP in RPG is role playing. Isn’t part of the fun playing someone or something you’re not? I play the other gender in games because I’m not that gender. In Mass Effect I love playing renegade - punching reporters in the face even though I’m not like that in real life. This is the same stupid argument I’ve heard all the time. “Grand Theft Auto encourages violence”. No. It’s fun because we get to play this character who is so unlike ourselves.
In Halo I played a bioengineered soldier who was ripped away from his family to put down violent uprisings. Does that mean I think that’s okay in real life? Or was I playing a game that set that as a premise?
Do we apply the same scrutiny to movies? To theater? Just because we empathize or maybe even we admit that there is a part of us who want to speed through downtown Los Santos just for fun doesn’t mean that’s who we actually are.
Almost like they wanted it that way, to get you to think about it. (Sarcasm to the author, not to you).
It’s like they felt guilty about it and decided to write a whole article about how they made them feel bad - and rather than taking the point that you’re supposed to feel bad doing it, and thinking on that they thought “Hey games should make me feel things like this”
Is this really all you took away from this article? The point of the article isn’t at all “Warhammer is fascist”, it’s a nuanced look at how the presentation and consumption of the product has evolved over time.
I mean… it’s a game. The RP in RPG is role playing. Isn’t part of the fun playing someone or something you’re not? I play the other gender in games because I’m not that gender. In Mass Effect I love playing renegade - punching reporters in the face even though I’m not like that in real life. This is the same stupid argument I’ve heard all the time. “Grand Theft Auto encourages violence”. No. It’s fun because we get to play this character who is so unlike ourselves.
In Halo I played a bioengineered soldier who was ripped away from his family to put down violent uprisings. Does that mean I think that’s okay in real life? Or was I playing a game that set that as a premise?
Do we apply the same scrutiny to movies? To theater? Just because we empathize or maybe even we admit that there is a part of us who want to speed through downtown Los Santos just for fun doesn’t mean that’s who we actually are.
Agreed.
Also in 40k there are no true good guys.
Just a sliding scale of how bad do you want your good to be?
And your true bad guys, well that’s a whole other issue.
Almost like they wanted it that way, to get you to think about it. (Sarcasm to the author, not to you).
It’s like they felt guilty about it and decided to write a whole article about how they made them feel bad - and rather than taking the point that you’re supposed to feel bad doing it, and thinking on that they thought “Hey games should make me feel things like this”
Did you read the article? It explicitly discusses this point and how the presentation of it has changed over time.
I have committed unspeakable atrocities in Contra.
Is this really all you took away from this article? The point of the article isn’t at all “Warhammer is fascist”, it’s a nuanced look at how the presentation and consumption of the product has evolved over time.