• MudMan@fedia.io
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    22 hours ago

    I’m confused on what your hypothesis is here. You think PC handhelds are massively shifting the modes of usage of the Switch towards being primarily docked? I’m not gonna dig for it, but my understanding was that the Switch usage was slowly drifting towards more handheld over time. Even if that wasn’t the case, the numbers just don’t match. Even if 10 million people had shifted from using the Switch as a handheld to a PC handheld, why would that impact the remaining 130 million users? PC handhelds are a rounding error in the space the Switch operates in.

    If I had to guess the drift towards PC probably has a lot to do with software. PC ports weren’t a given until recently and they arguably still aren’t reliably great. With console exclusives becoming fewer and further between and both first parties now willing to ship PC ports there just is less of an incentive to be stuck to a specific piece of hardware. PCs have always been backwards and forwards compatible, but with all sorts of devices able to run the same software across many device types and hardware generations that is becoming a big selling point.

    Which on the Switch is a lot weaker, mostly because Nintendo is better at making a ton of first party games than Sony and Microsoft and because they have a younger userbase that is less likely to have three other gaming-worthy devices at their fingertips at all times.

    • ampersandrew@lemmy.world
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      21 hours ago

      Answering this post is difficult without writing an entire book, but I think the existence of this form factor, the iteration on it, and the cycles of hardware going out of date and being replaced will, in the long term, have more and more of a tangible effect on all consoles, and Nintendo will feel that last out of the three. Rumor has it Xbox has given up on being a console and will actually just be a PC going forward.

      With console exclusives becoming fewer and further between and both first parties now willing to ship PC ports there just is less of an incentive to be stuck to a specific piece of hardware.

      This is basically the gist of my point, and long-term, I think it will apply to handhelds as well. As an example, on the current Switch, you can get compromised versions of the Witcher 3 and Doom Eternal, or you could just get the better version of the game on PC; it will run perfectly at home, and you can run it at acceptable settings when handheld. Feel free to extrapolate that a few years into the future when there’s a new handheld PC out and the consumer is comparing the latest new game on PC against a Switch 2.

      • MudMan@fedia.io
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        21 hours ago

        This has been true of Nintendo hardware for a long time, though. I wouldn’t discount their ability to sustain it through a steady feed of exclusives.

        Whether they can do better at managing rising costs and complexity than others is anybody’s guess. And we’ll see what happens on PC with compatibility. With a handful of games that don’t run on SteamOS dominating the PC market there is a quiet conflict there and it’s not clear how it will resolve itself.