What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?
Asking because in IRL TTRPG’s, a lot of DM’s will find reasons to keep the story going, no matter how ludicrous because I mean… that’s why you’re there. Do games do this? What are some that do?
You’re right, it doesn’t really. But I bet if they revisited omikron it would be the same story, a different genre of game with many familiar trappings.
Kinda like how the newer Doom games purport to be more like the originals while simultaneously getting less like them. Although I absolutely love Doom Eternal, let me be clear.
The space is so saturated it feels like it’s only a matter of time before every game I’ve ever played is remastered, remade, revisited, or given a extremely late sequel
Absolutely, the Brand Mines are deep, and no IP will be left unexploited.