Hey there!

I’m working on a sci-fi grand strategy game with a deep focus on economy and market mechanics.

I’d be curious about what you’d want to see in a strategy game like that. What economic mechanics have you enjoyed elsewhere? What annoyed you? What would spark your interest?

    • unchartedsectors@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 days ago

      I wouldn’t say no to that either!

      If I may ask, what do you think Generals or Tiberian Suns made right about economy,/resources management? What made those systems particularly engaging or fun?

      • littlebrother@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 days ago

        I’ve played aoe. And the thing is c&c was simple. I didn’t have to micro manage, clicking every half second. I’m not good at that, I like the simplicity. Call me a filthy casual but I don’t have time to master more complicated and nuanced games.

        • unchartedsectors@lemm.eeOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          8 days ago

          Fair enough, I absolutely get the desire to focus on your favourite part of the mechanics. And Chess doesn’t have micromanagement, I’ve never heard anyone saying it’s for filthy casuals haha