Here’s another side content addition coming in the next update to Shattered Pixel Dungeon, a few new terrain objects! Each region is getting something new for a little more visual variety: barrels in the sewers, cages in the prison, metal scaffolding in the caves, flaming pedestals in the city, and chunks of rubble in the demon halls.
These new terrain types will show up in some new standard rooms, and a few of the existing rooms already in the dungeon. Here’s an image showing one example, with some very much unfinished barrel visuals.
(Image Description: screenshot showing the sewer region. In the top-right of the room there is a row of storage barrels. The barrels are using placeholder visuals, they are notably lower detail than the other dungeon elements.)
Awesome
i love this
I like that you’re working on making the actual terrain look more like the loading screen splash art!
Yep, the loading screen art by Aleks was the direct inspiration for these new terrain types.
Very cool I’m looking forward to it!
On an unrelated note, are there any plans to add additional usability to the corpse dust from the 2nd dungeon quest? If you don’t need a wand, there is an alchemy recipe for the embers and the rotberry seed can be used to tip darts, but the corpse dust seems almost useless unless you are a warlock or happen to have a wand of corruption.
Currently no, as the necromancer build is meant to be the main draw of using corpse dust outside of the quest reward. An alchemy recipe at some point might be nice though.
I’m hoping Summon Elemental can be tweaked this update so they don’t rely on elemental ember alchemy recipe, and bring another throwing or passive use for the elemental embers. Summon Elemental is too expensive due to the wand and potion/transmute cost. And if it’s a craft you can do on any run (maybe using arcane stylus) it’ll make minion builds more reliable in this game I think. Putting skill points for minion builds, not knowing whether you’ll even find a minion in this run, is too risky! Most hero minions are very endgame.
I’m loving these barrels etc, makes the world feel alive. Maybe they can be breakable or interactable, like torches turning on/off with flame/water on the city? They could have small advantages and loot.
Nice asthetics updates. Flickering sconces would be nice.
These barrels are a little better and you are free to use them.
Great idea. Looking forward to how the finished tiles look.
I love it!!
only visual?
Yeah, these levelgen additions are more about variety and flavor than new gameplay interactions.
Does that mean the barrels won’t be flammable?
Currently they are not going to be flammable no. It’s possible that this could be changed in the future but a solid wooden, treated barrel is going to be much less flammable than something like a door or grass.