• Wugmeister@lemmy.dbzer0.com
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    I mean, it’s easier to port a game running on Godot than something written in Assembly. So I’m not shocked to hear that

    But up until Unity decided to stick some TNT up their ass and light it last week, the king of porting was Unity. I’m not saying it’s perfect, but if you’re a tiny indie company who wants to get something on Xbox, PS5, the Switch, PC, and even maybe mobile if the game is tiny, Unity was the engine for you.

      • Sethayy@sh.itjust.works
        link
        fedilink
        arrow-up
        4
        ·
        1 year ago

        and there’s many third/almost first party companies to do it for you, they just almost by definition need to charge for it - cause Microsoft and Sony charge them.

        The one is even made by the devs and returns its profits to development