Finally, I can’t wait for a new fresh face to over promise me games.

    • nivenkos@lemmy.world
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      1 year ago

      Such a shame the Radiant AI stuff never got fully developed in Oblivion or Skyrim.

      It was the biggest step forward since like Ultima VII. And it worked great in Oblivion like with the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

      Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

      And that’s just one quest, with no dungeon-diving or combat!

        • nivenkos@lemmy.world
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          1 year ago

          As I posted in my other comment here - imagine that with fully dynamic AI and settlements like Dwarf Fortress Adventurer Mode, and spells that interact with the environment and physics like Magicka and like the concept for Underworld Ascendant.

          I think that’s the sort of thing they want to head towards with the dynamic quests and stuff.

          Unfortunately the near-requirement to voice dialogue (and even generating the dialogue!) nowadays makes it harder to scale even with the systems in place. Hopefully the improvements in AI generation can help here.