Old gamers often misunderstand the quality of mobile games.

I realized this a couple of weeks ago when I asked my 12-year-old daughter whether she wanted to bring her Nintendo Switch or her Android tablet on our two-week vacation. She chose the tablet.

Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light. She simply prefers those over her Switch library — which is decent but doesn’t compare to what she’s got on the tablet.

Adults tend to dismiss mobile gaming by saying things like, “There’s no 1:1 equivalent to Super Mario Odyssey, Tears of the Kingdom, or Cyberpunk 2077 on mobile.”

Fine. My daughter has access to all those games. Our family owns over 8,000 games across PC and consoles. She can play Super Mario Odyssey any time she wants, but she doesn’t. She’d rather play Genshin Impact.

And she’s not alone. Most of her friends are on their tablets or phones. It makes sense — gaming is as much about socializing as playing, and iOS and Android dominate for a reason.

Sure, we can scoff and say, “Kids these days don’t recognize a good game when it hits them in the face.”

But I remember feeling that way about Pokémon and Yu-Gi-Oh. They’re still thriving today, with now-grown adults still playing.

I also think back to my own childhood. My mom hated Teenage Mutant Ninja Turtles. Yet, I snuck a TMNT Game Boy game into the house and played it behind her back. TMNT never disappeared — it’s still around.

With the original Switch’s price rising (at least here in Canada), it just makes sense to consider Android tablets — especially for kids. Sure, you can’t play Black Myth: Wukong on Android, but that’s why I have PCs ready for that. Kids? They just want to have fun and connect with friends.

  • Ibuthyr@lemmy.wtf
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    21 hours ago

    Please don’t get me wrong. I’m sure you’re a loving parent and just want what’s best for your daughter. But what you’re essentially doing, is giving your kid pocket money to go play slot machines at the local dive bar.

    The reason why mobile phone gaming is so bad, is because there are barely any actual games. The reason your daughter thinks it’s fun to play candy crush is not because the game itself is good, it’s because the game makes her addicted to it. This is bad. Really bad. This will have consequences on how her brain handles dopamine. Please, for the love of your family, get her off that shit immediately.

    • atomicpoet@lemmy.worldOP
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      17 hours ago

      I think I know my kid better than you, a random Internet stranger who’s never met her before in her life. And consequently, has no understanding of what her actual needs are.

      • Encrypt-Keeper@lemmy.world
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        15 hours ago

        Yes the needs of your very special child are so unfathomably different from all the other children in the planet lol

        • atomicpoet@lemmy.worldOP
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          14 hours ago

          Actually, my kid’s needs really are substantially different from others.

          My daughter is autistic. She has trouble communicating verbally. But on Roblox, she finds it much easier to socialize.

          She has never spent a cent on microtransactions but gets the opportunity to talk to other kids without being bullied.

          I’m not taking that away from her just because strangers on the Internet can’t fathom different kids have different needs.

  • JustARaccoon@lemmy.world
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    2 days ago

    Hmm I’m not sure using gacha games which are designed for addictive gameplay loops and predatory monetisation being the games that your kid prefers over standalone experiences is a good argument to make

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    I understand just fine. The only good mobile games aren’t mobile games. They are ports of normal games for mobile devices. Which is a super incredibly small number of games.

    And latching onto Gatcha games as a good thing for kids? Might as well get them cigarettes and alcohol too if you wanna get them addicted earlier.

    • orenj@lemmy.sdf.org
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      2 days ago

      true on the only good mobile games not being mobile games, though you’re wrong about the number being small. Emulation means that entire console libraries are available. I’ve been plinking away at the SNES library for the past couple of years on my phone and am still spoiled for choice.

    • atomicpoet@lemmy.worldOP
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      2 days ago

      Wow, an expert on all mobile games—based on exactly how many hours scrolling and judging from your porch?

      There are over 700,000 mobile games on Google Play and the App Store combined. Over seven hundred thousand. You really think you’ve played, let alone fathomed, the quality of that entire universe?

      Lumping all mobile games together because of a few gacha titles is like calling all movies “just commercials” because of some awful reality TV. Face it: the world’s moved on, but you’re still shouting at clouds.

        • atomicpoet@lemmy.worldOP
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          Nope. You must play a game before you call it shovelware. Anything less is just lazy, uninformed hot air.

          If you can’t be bothered to actually try what you’re criticizing, you have zero business judging it. That’s not opinion—that’s ignorance.

          So stop pretending you’re some gaming authority when all you’ve done is shout from the sidelines without ever stepping on the field.

          • nogooduser@lemmy.world
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            1 day ago

            If you can’t be bothered to actually try what you’re criticizing, you have zero business judging it. That’s not opinion—that’s ignorance.

            If there are 700,000 games then you must judge games without trying them. Otherwise you’d be constantly playing games to see if they’re any good and would still not get through them all.

              • arnitbier@sh.itjust.works
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                Buddy please. Its like a farmer ok? Knows fruit, knows what makes it good and or bad, often. And perilously for your world view, at a glance. Effectively your kinda saying you can’t judge a game accurately without playing it through. So then no one can. And it comes off as rather immature/inexperienced masquerading as thoughtful or mature

                Its not a person OK. Its a product and sometimes its more then that OK? But a lot of addictiveness isn’t good game. Like addictiveness isn’t a good drug or food or lifestyle choice (looking at gambling and cigs and stuff 👀)

                We make it special we get that, what you don’t get is bad fruit your making special cause it is your holiday gift is still when looked at objectively and compared to the greater whole of produce. In general. Its bad fruit. Though genshin seems like its a legit game, not fully legit, cause of all the predatory design. So there. Objectively worse. Predatory by design is bad. Period. Now its better then many others. So with the greater whole it isn’t as bad. Or candy crush. Like don’t feel like a bad parent or anything but its definitely not getting a judgement pass, sorry

                Also explain to your kids there tech bros toys when they play and insist upon the addictive games. They can decide but an informed person is always got a better chance of making well reasoned, informed decisions that makes there brains develop away from that bull 💩 you know

                That’s my take, hope it helps clarify 💪

                • atomicpoet@lemmy.worldOP
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                  1 day ago

                  I’m skeptical that people here are as knowledgeable as they claim.

                  I know from several other threads that the majority of folks here stick to a few handfuls of games and sink 1,000s of hours into them. That might make them an expert at a specific MMO, but it certainly doesn’t make them experts in every game at a glance.

              • nogooduser@lemmy.world
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                1 day ago

                My point is that you need to decide which games to play and that you have already judged a game when you decide not to play it.

                You might not like the art style, or the gameplay, or the reviews or whatever but you have definitely judged it without playing it. The only other alternative is to literally download and play every game that you see.

                • atomicpoet@lemmy.worldOP
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                  1 day ago

                  It’s entirely your prerogative to spend time and money on whatever you think will be likely worthwhile to you.

                  But without actually playing a game, it’s strict guesswork on whether a game is quality or not.

                  Seriously, there’s no harm in saying, “I don’t know whether this game is good – I haven’t tried it.”

            • atomicpoet@lemmy.worldOP
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              2 days ago

              I don’t need to have played every game ever made. But I do own several thousand and have played thousands more.

              From that experience, I can tell you this: you never truly understand a game until you play it yourself. That’s why I don’t waste time forming opinions about games I haven’t actually tried.

              Try it sometime—it might change your perspective.

      • smeg@feddit.uk
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        2 days ago

        How many of the mobile games that you specifically mentioned aren’t gatcha games?

        • atomicpoet@lemmy.worldOP
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          2 days ago

          I could have just as easily listed Monument Valley, Florence, or The Room—none of which are gacha.

          And hey, I just did.

          • smeg@feddit.uk
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            2 days ago

            OK, just making sure you’re aware that the reason everyone is talking about gatcha games is because they’re the ones that you brought up!

      • MotoAsh@lemmy.world
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        2 days ago

        There are over 700,000 games on the play store. … and 699,900 of them are basic, traditional mobile games that are basically a gamified e-store for imaginary goods…

        • atomicpoet@lemmy.worldOP
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          How about we stick to facts instead of making things up?

          As of July 2025, there are 14,139 premium, paid games on the iOS App Store—meaning games that are not free-to-play, not gacha, and have no microtransactions.

          To put that in perspective: iOS alone has more complete, self-contained games than the NES, SNES, N64, and GameCube libraries combined.

          https://42matters.com/stats

          • MotoAsh@lemmy.world
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            1 day ago

            It was obvious hyperbole to point at how you are still hilariously wrong. Congratulations on being too stupid to understand how speech works. No wonder you let your kids engage with addictive games… You’re too simple to understand how it’s still bad.

          • borari@lemmy.dbzer0.com
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            2 days ago

            Bro are you a sales rep for this data company and this whole post is just a way to drive people to your product? Because that’s about the only explanation I have for, all t h i s.

            • atomicpoet@lemmy.worldOP
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              Wow, that’s some next-level conspiracy thinking—just because I share stats with a source, you leap straight to “sales rep for the statistics company” territory?

              What’s next, claiming schools teach math just to line Texas Instruments’ pockets?

              Here’s the simple truth: I’m tired of hearing people mindlessly parrot the same tired talking points with zero facts to back them up.

              If having an unpopular opinion rattles your echo chamber, so be it. I’m perfectly fine with that.

              • borari@lemmy.dbzer0.com
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                Bro this entire post and every reply you’ve made is just next level unhinged, I was giving you a generous benefit of doubt here, because you being a sales rep is about the only way this isn’t insane cringe.

                • atomicpoet@lemmy.worldOP
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                  2 days ago

                  That’s great—I love being cringe. It means I’ve hit a nerve and said something so contrary that it actually rattles you.

                  Funny thing is, you haven’t actually told me how or why I’m wrong—just that I’m cringe.

                  If that’s all you’ve got, I’m doing something right.

  • Ulrich@feddit.org
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    2 days ago

    Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light.

    These games are all great examples of everything I hate about mobile gaming: full of incessant ads for microtransactions. Literally every mobile game I’ve ever played (outside of FDroid) is this way.

    Plus you need a controller anyway, at which point you might as well just carry a handheld ging system.

    You could buy whatever your favorite Anbernic device for $50 and have access to a library of thousands of fun ad-free games.

  • BroBot9000@lemmy.world
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    Games as a service is a scam and goes hand in hand with gambling and addictive mechanics used to keep people hooked. It’s absolutely toxic.

    Nintendo is a corporate shithole but at least they make some sort of semblance of non abusive games.

    “Portable gaming” is always welcome but the business model of phone games is fucking disgusting.

    • atomicpoet@lemmy.worldOP
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      2 days ago

      Then don’t play games-as-a-service on mobile. Plenty of great mobile games you can buy outright, no strings attached.

      Worried about ownership? Back up the APK files—problem solved.

      You don’t have to swallow every business model you hate. Choice is still on your side.

      • missingno@fedia.io
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        2 days ago

        We all know that decent games exist, somewhere. But the amount of effort it would take to wade through all the shovelware and gacha to try to find an even halfway passable game on Google Play simply isn’t worth my time.

        And with the mobile market being what it is, it arguably isn’t worth it for developers to try and sell any serious game as mobile-first, because it’s so difficult for those types of games to succeed when mobile gamers want gacha and those that don’t simply aren’t playing on mobile. If it’s truly worth my time, it should be ported to other platforms.

        • atomicpoet@lemmy.worldOP
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          Honest question: how do you find “decent” games elsewhere?

          Because all storefronts on PC and console suck when it comes to discoverability.

          Do you just accept what marketers and “gamers” tell you about value?

          • missingno@fedia.io
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            Word of mouth is certainly a large part of it, yes. People talk about successful games. One way or another, the games I like make it onto my radar when I see buzz about them.

            But what are the most successful games on mobile? What are the games mobile gamers talk about? Gacha. It’s all gacha. Whatever else is out there, nobody’s talking about it and I’m never going to see it. Nor do I have any reason to go searching through a toxic cesspit in the hopes that maybe I’ll eventually find something, when it is far easier to look elsewhere, on platforms that haven’t been thoroughly corrupted by the race to the bottom.

            But again, the real takeaway I want to stress is that the market has been this way for long enough that both gamers and developers know the well is poisoned, and it will never be unpoisoned. The fact that mobile has become dominated by gacha has reinforced itself - everyone not interested in gacha has left the platform, and mobile developers will keep selling more gacha because that’s what the remaining audience wants. They even know that the average mobile gamer won’t spend money on a more ethical business model.

            I know that developers know that I know that this is what mobile is. The way I see it, mobile itself has become a red flag. If a game is trying to be more than gacha trash, well why don’t the developers have the sense to put it on other platforms where non-gacha gamers are? If not, they’re shooting themselves in the foot and I have no pity.

            • atomicpoet@lemmy.worldOP
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              Here’s where you and I differ: I don’t trust word of mouth. I don’t trust canons. I don’t trust marketing. And frankly, I don’t trust the so-called “gamers” who repeat the same tired narratives.

              Instead, I dive deep—into the bowels of app stores, into archive.org, anywhere I can find games no one else has played or talked about. Then I judge for myself whether they’re worth a damn.

              That’s how I’ve uncovered hidden gems, and why I know most of what passes for “good taste” is just groupthink dressed up as expertise.

              The only people with real taste? The ones willing to seek things out and form their own opinions. Everything else is just noise.

              • missingno@fedia.io
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                So what, you just buy games at random and hope maybe you landed on something good? Without anything that would make for an informed purchase? Sounds like a horribly inefficient way of running headfirst into Sturgeon’s Law.

                • atomicpoet@lemmy.worldOP
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                  Sometimes I do buy games on a whim.

                  But usually, I’m a deal hunter—I scour for discounts, read descriptions carefully, study screenshots, and watch gameplay footage. If it grabs my interest, I pull the trigger.

                  Surprisingly, most of the games that catch my eye turn out to be pretty good.

                  You should give it a shot. Ignore the hype, forget word of mouth and influencers. Dive into something completely new and different—you might just be pleasantly surprised.

      • BroBot9000@lemmy.world
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        I don’t. You are exposing children to those exact mechanics and normalizing that behaviour. Without further thought in the future they will go for increasingly scammy shit tactics.

        • atomicpoet@lemmy.worldOP
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          My kid knows full well what is allowable and what is not. She has never spent money on micro-transactions.

          • leave_it_blank@lemmy.world
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            Seriously, you played behind your mom’s back. As did I and everyone else. Be careful, talk to her about the shitty tactics. She has to be aware of them, spot them, and know how they work to be able to avoid them. The hardest part will be for her to actually believe it. Those life service shit uses the most disgusting psychological tricks.

            Or she will spent all her money behind your back someday.

            We all had our tricks, and children will always be cleverer than their parents.

  • ampersandrew@lemmy.world
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    I’m not sure why you’re on a crusade to convince people to like mobile games. I’ve always got my phone on me, and I frequently find myself on a subway ride that’s too short to bother with a Steam Deck. Mobile games would fit in great there. My options are pretty terrible. For the kinds of games I like to play, the only ones that actually have mobile versions are basically digital versions of board games and a small handful of roguelikes. I tend to just read on the subway instead. It’s not for lack of trying. The library just sucks, and it offers less value than other places I can buy games. Your daughter is playing games designed to keep you “engaged” and addicted with all of the greatest tricks of the gambling industry; you can find the GDC talks with a quick search on your favorite search engine.

    • atomicpoet@lemmy.worldOP
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      Whenever I see an echo chamber where people parrot the same shallow talking points—no nuance, no real analysis—the contrarian in me kicks in.

      You claim there’s “no library” on mobile, but even a basic look at the stats and available titles proves otherwise.

      If you actually want fun, premium mobile games with zero microtransactions, they’re not hard to find. You just have to look beyond the surface—and actually try.

      • ampersandrew@lemmy.world
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        I’m not parroting anything. I’ve looked. Sure, sometimes you get a port of XCOM or Slay the Spire, but then it’s not going to carry over progress back to my PC, where I’m more comfortable playing at home, and my reluctance to buy a version of the game like that explains why there isn’t enough money in trying to port the kinds of games that I like to mobile. Sometimes a game has a port, but it fell out of compatibility with modern Android and never got updated; and let me tell you, that’s a great way to convince me to stop looking. Even crazier is when something like Fire Emblem Heroes happens, because it’s adapting a traditional handheld/console game into an interface that makes way more sense for controlling the game, but it’s not a proper version of that series; it’s a gacha game. If I have any kind of extended anticipated desire to game on the go, my Steam Deck is just a better answer than trying to find the few games I would like that also got Android versions, because I’m going to spend more time playing them at home anyway.

  • linrilang@lemmy.world
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    Honestly, we all had ‘our thing’ growing up that our parents thought was silly or a waste of time. It’s just the circle of gaming life.

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    I just feel bad for a lot of kids because maybe their phone or tablet has the game they want but often they are playing using just the touchscreen and that interface sucks for anything that requires joystick or button controls (where the touchscreen just has vague areas with pretend joysticks and buttons).

    It just does.

    I get that kids get used to it, but it’s like getting used to being kicked in the nuts when you have the option of not being kicked in the nuts.

  • Onomatopoeia@lemmy.cafe
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    2 days ago

    I don’t think of gaming as socializing - that’s your daughter’s metric.

    Not all game players are the same, which is why there are so many different categories of games.

    • Quazatron@lemmy.world
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      To me it is the inverse of socializing. It’s an escape to a world where I don’t have to deal with people.

  • specialseaweed@sh.itjust.works
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    My 13 and 15 year olds are PC first gamers, then consoles, then mobile. I raised them that way on purpose because I wanted to avoid tablet and phone screens. I could control access better that way.

    And yea, also because I’m a pc and console gamer and wanted to play my favorite games with them.

    The older one has started playing mobile games more often and yea, it’s Genshin and Honkai. That kid was always in love with Fire Emblem, so Honkai makes sense to me. The stories are all kind of the same.

    A friend stayed with us for a few days and they have a 12 and 10 year old. I have every console imaginable, PCs on big screens, and they never left their tablets.

    I think once kids get on the tablet/phone/mobile games, they don’t really leave. I don’t know that I would have either.

    • BroBot9000@lemmy.world
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      Yes cause they are designed to be addictive and maximize the profitability with addictive content like loot boxes and fomo tactics to push micro transactions.

  • FelixCress@lemmy.world
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    If the Candy Crush is a quality for you, I feel sorry for yourself. Also comparison to a console is flawed.

  • Sanctus@lemmy.world
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    Sky is fun but you know it hooks you with those candles. The only evolution you make clear here is they’ve gotten better at disguising the loot boxes and cash grabs.

    • borari@lemmy.dbzer0.com
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      I feel like I’m watching a gen x or really fucking early millennial transform into a boomer live in this thread right now.

  • yoriaiko@lemmy.blahaj.zone
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    Super fancy shinny quad AAAA game with photorealistic (2025 edition) graphics that You can talk about on dedicated forums, that maybe 5 other persons in Your area ever heard of.

    vs

    Common, whatever graphic, cube themed, low poly game with music in midi… that whole school talk about and every yt influencer too.

    It’s all about blindly following the fashion. Again.

  • borf@lemmynsfw.com
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    My kid loves roblox because its controls are pretty much completely ideal for her ipad and apple pencil

    Roblox is entirely unplayable to me because its control schemes inevitably break all my millennial expectations and I don’t have great internet connectivity at home anymore. It hurts me and makes me angry, lol. ANY game that properly works with an Xbox controller is superior for my personal experience because of decades of that paradigm. Touchscreen controls are death and other control schemes are second class citizens in the modern landscape