The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
People have said escort quests but I’m going to go more specific.
Escort quests WHERE THE NPC INEXPLICABLY HAS A DIFFERENT WALKING/RUNNING SPEED THAN THE PLAYER…
I think it was on one of the Half-Life 2 developer commentary where they mention that the made the NPC move faster than your walking speed, but slower than your running speed, so that you are able to catch up with them if you stay behind to look at something. If they move at your running speed, you are kinda forced to follow them all the time, and any obstacle will separate you more and more from the NPC that you are supposed to escort.
I have yet to play a game where NPCs have the same speed as the player, have you? I get it on the game design level, since NPCs need to move at a speed that their animations look natural at but player characters need to move fast enough to not feel frustrating to the character.
RDR2 did an excellent job with this by making it more of a pseudo cutscene. You can just hold a button and your character will match the target speed.
That seems great. I have RDR2 on my wishlist but unfortunately it would require more storage space than my entire laptop has at the moment.