Sorry if this is not the right place to ask, but am I the only one who thinks that Star Citizen’s new server meshing technology is an old hat? I believe it’s the same technology that a few highly scalable Minecraft servers have been using for years. WorldQL introduced this back in 2021, but I think the idea was around even earlier than that. GrieferGames has also put this into practice.

  • tombuben@beehaw.org
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    1 year ago

    Plagiarism is obviously a word with very strong negative connotations. If you want to discuss the technology and it’s differences between a different solution that tries to solve the same problem and not accuse someone of stealing, it’s usually best not to use this type of language in general.