• kadu@lemmy.world
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    8 months ago

    I’m not sure about how things are today, as I only played Warzone during the first couple of months of the release… But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.

    • AnonTwo@kbin.social
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      8 months ago

      I feel there’s a good number of people who would just take neither as well though. Yeah, 10m loading is better than intermittent stuttering, but then I better be playing one of the top 10 games of all time if i’m dealing with that.

      • Silverseren@kbin.social
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        8 months ago

        “playing one of the top 10 games of all time”

        You get that dirty sentence away from Activision.

    • learningduck@programming.dev
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      8 months ago

      But they don’t have to compile shaders every time the game is launched. Only when I install a new content or the first time I install the game.