• AllyTheProtogen@pawb.social
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    4 days ago

    So this is going to just completely ignore artistic intent, isn’t it? I mean, ray tracing already does kinda ruin that, but in it’s own way that devs can kinda get around. But this is just on a whole new level. They claim developers will be able to configure things, but AAA studios are just gonna see this and go “NEW HYPER REALISTIC STOCK HOLDER PLEASING GAME NOW PLEASE! FUCK THE ARTISTS!” and it’s just so disappointing.

    • CheetahHybrid@pawb.social
      link
      fedilink
      arrow-up
      4
      ·
      4 days ago

      You’re partially correct, but ray tracing in no way ruins the look of games. Games have spent decades trying to re-create something that looks natural and ray tracing is the most true-to-life version of lighting we have for games. Tons of games even use pre-calculated ray tracing. On top of that, ray tracing is extremely flexible and you can change how each ray of light behaves, making it extremely customizable to what the dev wants. So what I’m saying is don’t mix up ray tracing, which is a mathematical representation of light, with DLSS which is just fancy guess work