Damn! Godot moves so fast! It’s wonderful.
I just went from 4.4 to 4.6, and now you are telling me I am going to have to go to 4.7 soon.
If you have a long term project that’s a decent ways through development, and there isn’t a must have feature in the new release I’d probably keep my project on the old version tbh.
That’s reasonable, my project are all small half formed hobby projects. One day I might make something to publish.
You don’t have to. 4.6 will continue to be supported for a while. You can jump up if you want. Even 4.5 is still getting bug fixes.
@Newsteinleo @recursive_recursion What issues did you run into upgrading from 4.4 to 4.6? The only thing that ever annoyed me was TileMaps being deprecated, but it wasn’t the end of the world
TileMaping was the only issue I encountered, but I don’t have any major projects. Thank goodness that was the only issue. I upgraded the day before a convention were I was giving a talk on making games in Godot.





