• MJBrune@beehaw.org
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    11 months ago

    They are the reason WotC canceled all those in-development d&d games a year and a half ago. All WOTC published games were canceled because their CEO passed away and they scrambled to find a new one. This new CEO saw all these in-development games and canceled them in an attempt to save money, and with the Dark Alliance game released the year before, they felt there was no recouping development costs.

    Overall a huge bummer. I would have liked to play an immersive sim d&d game.

    • ampersandrew@kbin.social
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      11 months ago

      I’d like to live in the world where multiple devs are making D&D games in Larian’s engine the way there were a handful of Infinity Engine games 20 years ago. Replaying BG3 is great, but it would be nice to have new areas, characters, and calls to action while still having the freedom to just “verb a noun” the way you can in BG3.

      • Kaldo@beehaw.org
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        11 months ago

        I doubt they would sell the engine but it would be nice if we had good modding tools and map editors like in NWN for example, custom maps and campaigns could keep bg3 alive for a long time - especially considering that they have no plans for expansions afaik

      • MJBrune@beehaw.org
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        11 months ago

        Larian isn’t sharing it’s engine and I feel like even if it did, a lot of studios want the creativity of building their own thing. Not just another D&D crpg top-down isometric game. A lot of the D&D games in the works were unique and took interesting risks that might have paid off.

      • millie@beehaw.org
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        11 months ago

        Utterly pointless comments like this make me wish I could downvote here. Surely you have something better to do?

      • MJBrune@beehaw.org
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        11 months ago

        I didn’t even notice this comment until now. Looking at the comment I wrote late one night, there are tons more issues than that. Hell, I spelled ‘canceled’ with 2 Ls. I appreciate it though, reminded me to run my grammar checker.