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He’s a dumbass grifter who uses geographical determinism and sophistry to tell chuds what they want to hear.
He’s a dumbass grifter who uses geographical determinism and sophistry to tell chuds what they want to hear.
Sword fighting is kinda cool ngl, but yeah the exploitation of migrant workers is fucked up.
Peter Zeihan is triggered by this
It’s a short video of a male chicken of some sort standing on a railing as pouring rain comes down. There isn’t any sound. The comments are making lots of Vegeta jokes.
Yeah it’s a renaissance but …
I see what you mean. perhaps I’m reaching a bit on this, but I’ve never considered RTwP to be a fundamentally necessary aspect of the genre (more a set of conventions that existed during a golden age that are treated as genre). Like, Larian and Owlcat give me huge amounts of hope for rpg games made for ttrpg enjoyers which is kind of how I’ve viewed the spirit of “crpg” as a genre.
pillars
Loved those games
The combat has such beautiful math
This goes above my head, buts sounds like it’s super interesting.
Yeah I’m pretty unsure about those leaks because how do you make mages and warriors and rogues all fun while moving towards action?
That’s partly why I find it exciting. I love it when a studio charges head on against a design challenge. Even if it fails, it’s interesting to examine the why and how afterwards. If it works, they’ve progressed the medium.
saved it to the character file instead of the save file
Diabolical
companions that only follow you on certain playthroughs would be just as cool
Agreed. In BG3 it’s highly likely there is going to be a companion lock of some sort after act 1. We only have ancient dev diaries and some vague hints towards from data mining, but that might actually happen based off what we know so far.
A spinoff game about apostates that deals more directly with blood magic as a central theme would be cool.
I don’t think there’s been an attempt aside from Tyranny to tell a serious story about having a villain protagonist.
This could be an awesome to tell a story of a tragic villain. Like, the character starts as a hunted newly awakened mage who just wanted to be free or something. Have the wise old person character be a blood mage who saves them from the templars and go from there.
Yo, do you remember the name of the case? I want to read up on this.
That’s certainly…creative. With the current crog renaissance I kinda hope they don’t go further in on making it an action game, but getting something brand new is nice as well.
And as you said, killing slavers rules. Maybe if they also have GoW tier brutality the action elements can synergize with that.
It would also be cool to see how they incorporate roguery into such a combat system.
And yeah, you’re right it makes sense to remove it. It would be cool though if you had to convince your companions not to ditch you./actually turn against you. It would probably generate gamer rage if Leliana dumps them though.
Thanks for the info, I didn’t know about the devs saying that. It makes a lot of sense though.
Dread wolf sounds like it’s going to be lit, I’ve always felt like rebellions against magic users are under explored in fantasy. Like, if some people can harness the power of creation it would make sense for class divisions t o split along those lines.
thanks for the tips, human noble revenge saga was pretty goated in origins, but so was city elf.
What’s your opinion on blood mage in inquisition? In origins it really fit those “apostate anti-cleric” vibes
That’s a lot of info, thanks!
The mod list is highly useful, the war table made me feel like I was playing an mmo last time lol.
That’s good advice on the don’t 100% hinterlands, I was a hardcore completionist last time I gave it a shot.
Is artificer like a rogue? Crit stacking is always cool.
You’re right on about mellowing out with “everything needs to be like the worst parts of antiquity in order to be realistic” vibe.
My origins character almost undoubtedly left ferelden a worse place, but can you really blame an elf for burning it down? I still wish we got a direct sequel tbh, but you’ve definitely pointed out the things to look for and appreciate. I look forwards to seeing why so many people are obsessed with Solas as a companion on the sub.
That’s a ringing endorsement and honestly convinced me to give it another go.
I know it’s at least partially the age I was at the time, but origins really was perfect to me. Well, that and Inon Zur’s amazing work.
What mindset would you recommend approaching inquisition from in order to appreciate it?
I tried to enjoy the sequels, but Origins was honestly the last BioWare game I enjoyed. They are popular though, so more of a me issue than anything else.
Fr, origins actually had good world-building and character writing.
I oscillate between: “it’s done for the lolz”and “only somebody like this would actually dedicate themselves to cracking denuvo for (almost) free”.
I totally agree that it makes the world more interesting. It’s like if Tom Bombadil had a pegging fetish. The unexplained is needed to add some magic to the world, and if it were to be understood the allure would be lost.