

Death’s Door was fun, but not nearly as creative and fresh as TUNIC. The puzzles in that game can never be repeated without being obvious. And I’m not talking about the language. You don’t need to decipher the language at all to complete the game.


Death’s Door was fun, but not nearly as creative and fresh as TUNIC. The puzzles in that game can never be repeated without being obvious. And I’m not talking about the language. You don’t need to decipher the language at all to complete the game.


I’ve noticed that sizes are bigger on men’s clothing, and I’m of the opinion it’s for the dopamine boost of fitting into a smaller size than you expect. If you normally wear a 36 inch waist and all of the sudden that’s actually too large, and a 34 fits, that feels good.
Marketing is all about subtle psychological tricks like that. It’s disgusting.


I was a Windows fanboy for close to 30 years, until I switched to a Linux fanboy and never looked back.


Woah, what do those paints look like?
Kevin sounds like the best. Thanks for sharing.


That’s her face from 10-15 years ago. She has aged.
I play the games. But I don’t subscribe to them and I block the ads.
DADT came from the Clinton era.
I can hear it.


They mentioned MoCa. If you have cable (like for the tv) you can probably use MoCa. It’s fantastic.


The answer is directly proportional to how developed the countries are where they were born.
I pushed my team to use trunk based development. We did cherry-picks from trunk to release branches for a couple years with no issues. Since then, I’ve written a GitHub action that automates the cherry-picks based on tickets in the commit messages.
But even before the automation, it drastically improved our dev processes.
We weren’t on Git Flow exactly, but it was a bastardized version of it.
Having used TBD successfully for like 5-6 years now. I can’t imagine using Git Flow.


I used infinite stamina for the last boss. I think I could have beaten it without that, but I probably would’ve gotten too frustrated and it would’ve taken forever.


To me, the soulsy-ness of it is mostly skin deep. Yes, the combat can be challenging (mainly the bosses), but there are accessibility options to make it a lot easier.


I liked Death’s Door. TUNIC is far better, IMO.


It looks like a cutesy Zelda clone, but it’s so much more than that. It’s dark with extremely atmospheric music. It is a “knowledge-based” game, with metroidvania/Zelda aspects.
The puzzles are phenomenal, and I don’t think it can ever be replicated.


Knowing Tim Heidecker, that’s probably exactly what they were going for.


I watched Big Fan around the time it came out and I remember liking it a lot.


I recently played a roguelike minesweeper that was really interesting https://store.steampowered.com/app/3719980/BroomSweeper_Demo/
I avoided that show for years because it looked like a typical raunchy adult cartoon.
I was very wrong.