• 48 Posts
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Joined vor 2 Jahren
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Cake day: 12. März 2024

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  • Yeah, I did not plan on that. At first I was going to just put the first sentence, “It is not the critic who counts,” but then I started reading, and on the third sentence I kept reading and not finding a period, which I thought was funny so I shared that.

    I’m also now realizing that, while I typically read it, this quote was originally from a speech and not a piece of writing, therefore not technically qualifying for this post at all!

    But you know what, it’s what I thought of, and at least I hopped in the comment arena and gave something.


  • “ The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.” -Teddy Roosevelt




  • Self-forgiveness, practicing thankfulness, and incremental growth.

    I tend to ruminate on my failures and shortcomings. Guilt can be a powerful motivator/teacher for positive change, but dwelling on it for too long or too much prevents you from following through on those lessons. At some point before that happens you need to forgive yourself and give yourself permission to move forward past that guilt. I found myself doing this so many times I eventually put together a playlist of songs to help me reset, forgive myself, and restart. I recommend you do something similar. https://youtube.com/playlist?list=PLeC2eNJHSGPcKuKjBAMN8sS7F_Vt9gqsN

    There is no point in working on a life that has no joy or good in it. When I ruminate I tend to lose sight of the good things that are already present. Acknowledging those good things, even if they feel sparse or small, may help you feel the potential for more good things or inspire new goals and things you want to achieve.

    Incremental growth is the hardest but most powerful thing of these three. When I first acknowledged that I was cycling between short highs and long lows, my goal was simple; during the few times I felt good, instead of basking in feeling good before the crash invest that good feeling into either making future good times longer or bad times shorter. It took many slow years before I started hitting a tipping point where the good started to outweigh the bad, and even then one bad thing happening out of my control threw me back several steps. It takes a lot of patience with yourself to grow, but the other two things I mentioned makes it easier.






  • Depends how many beers you’re drinking in those three hours. Three to five, that might be okay if you’re not drinking the rest of the week and keep your vitamin levels up. In my drinking days I could easily put away eight or more in that time though, and that is excessive to a damaging degree if done weekly. Maybe you used the term “to excess” more as a stylistic flair to an internet comment, but it draws to my mind the latter scenario more than the former. I do think it’s very interesting that you gave a time frame instead of a drink count, which is the more typical measure of how much one drinks.


  • I’m the exact opposite. I’m okay with knife wounds, they get my adrenaline pumping but it’s a problem to be solved, so whatever stress it brings can only be focused into taking the steps to solve it. But needles are way more subtle, the concept of this thin little thing slipping between skin to sneak stuff into the body or pull blood out, leaving barely a trace that anything changed. Logically I know they’re great, and I’m very pro-vaccination (ironically part of my job is importing vaccination records for a school district for nurses to track) but the subconscious part of my brain cannot handle it. Needles just give me the heebie jeebies. I’ve been squirming nonstop the entire time writing this.








  • Why is your post title about the economic implications of teleportation, but the post body is about the scientific feasibility of traveling the speed of light? Lightspeed is slower than teleportation, so you can’t use it to discuss the implications of teleportation (imagine teleporting 4 lightyears away instantly vs spending 4 years traveling at the speed of light). Discussing the economic implications of teleportation needs to assume that viable teleportation is possible for the discussion to happen at all, so the feasibility of any other method of transportation isn’t relevant.


  • Typically when a government program talks about returns on dollars spent it’s not so much about the profitability (government walking away with more dollars than they put in) as much as community benefits that lead to cost savings within the greater economy. In this case the return is in health cost savings, as parks are a place community members can go to exercise for free, directly improving their physical health and therefore reducing their need for healthcare, saving money spent on healthcare for the community as a whole.


  • I’ve not played it myself, but one of my favorite youtubers/podcasters (Leo Vader for the curious) is a Hitman sicko and I’ve listened to him talk about it and watched him play a little.

    It’s a more action-oriented Hitman game that, like Hitman, still makes heavy use of environmental gameplay like picking up a brick/bottle to chuck at an enemy or oil barrels you can spill to make enemies slip.

    If you’ve played the modern Hitman games and only gone through each mission once, there’s probably not enough in 007 to justify the full price, but if you replayed each Hitman mission to try out different approaches there’s a lot of that kind of replayability in 007. He had spent several hours replaying the first few levels just attempting a bunch of different challenges the game offered.