• jws_shadotak@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    ·
    3 months ago

    I don’t mind competitive games, just not the crazy competitive ones. TF2 is a great example - fun, casual, PvP. Tarkov is probably my least favorite - hyper competitive, huge losses if you die, big incentive to cheat.

    It’s a shame that Tarkov is what it is, because I love shooters and it’s probably the best of them, mechanics wise.

    • spaceguy5234@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      3 months ago

      Just dropping in, in case you haven’t heard about it: Single player Tarkov exists, and is very fun! It obviously won’t have the same reactions and interactions as humans, but they’re emulated pretty damn well with some additional mods.

      • jws_shadotak@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        Yup, I’ve played it plenty! I even tried setting up a server with Project Fika but for some reason I couldn’t get it going.

    • fernlike@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      3 months ago

      There is PVE Tarkov now. You have the option to play with other people in your team. But only if you want to. Don’t know what they ask for it atm.

          • jws_shadotak@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            4
            ·
            edit-2
            3 months ago

            Haha it’s a game called Escape from Tarkov.

            It’s a hardcore extraction shooter. Whatever you bring in to a raid will be lost when you die. If you manage to extract, you can keep whatever loot you found - whether it spawned in the world or you took it from a dead player.

            The gear you bring in can be “insured” by vendors. Usually it’s a 24 hour real-world timer if you die with that gear. Even then, the gear that you insure has another filter before it gets returned: Other players and scavengers can take it.

            The “lore” of the game explains the insurance return as a deal between the vendors and the scavengers in the area.