That really is seriously a big part of the appeal of the grift to aging gamedads. It became glaringly obvious when “make space simulators great again” became a common chant in the official forums around 2016. Also, every time the corpos tried to do a bare minimum rainbow flag thing during corpos-do-rainbow-flag-month, like clockwork their own fandom begin chanting about attack helicopters and concern troll about mental illness accusations, year after year.
Space simulators aren’t even in a bad place now, basically only thing missing is capital ship sim which would feel like capital ship but not having learning curve resembling neutron star gravity well.
Oh i do remember having a slight hype about it, but soon forgotten, i like this genre but it’s not even a priority. I would love proper Rebel Galaxy 2 or Freelancer but with capital ships (which Rebel Galaxy exactly was to be honest). I have few interesting space sims on wishlist, but now that i looked at the dates literally all of them seems to be in dev hell, though not even ankle deep in SC-like bog.
Breachway is supposedly releasing this month, though after multiple delays and it’s a roguelike more like FTL but i played demo and it was fun.
I admit I was interested in Star Citizen early on as an enjoyer of the old 90s Privateer game as well as Freelancer, but fortunately I never actually committed to any “pledge” amount and just watched it from afar.
Eventually, that viewing became more schadenfreude.
That really is seriously a big part of the appeal of the grift to aging gamedads. It became glaringly obvious when “make space simulators great again” became a common chant in the official forums around 2016. Also, every time the corpos tried to do a bare minimum rainbow flag thing during corpos-do-rainbow-flag-month, like clockwork their own fandom begin chanting about attack helicopters and concern troll about mental illness accusations, year after year.
Space simulators aren’t even in a bad place now, basically only thing missing is capital ship sim which would feel like capital ship but not having learning curve resembling neutron star gravity well.
Star Citizen could have reignited interest in the genre back in, oh, like 2011 but other games did that instead.
Oh i do remember having a slight hype about it, but soon forgotten, i like this genre but it’s not even a priority. I would love proper Rebel Galaxy 2 or Freelancer but with capital ships (which Rebel Galaxy exactly was to be honest). I have few interesting space sims on wishlist, but now that i looked at the dates literally all of them seems to be in dev hell, though not even ankle deep in SC-like bog.
Breachway is supposedly releasing this month, though after multiple delays and it’s a roguelike more like FTL but i played demo and it was fun.
I admit I was interested in Star Citizen early on as an enjoyer of the old 90s Privateer game as well as Freelancer, but fortunately I never actually committed to any “pledge” amount and just watched it from afar.
Eventually, that viewing became more schadenfreude.