Today we are talking about the use of gold as a fantasy currency, its many problems, and how you as a game master can use a different currency instead!This i...
The true answer is that the actual set pieces are bullshit because they very easy to access for the most part yet are supposed to be completely unexplored and have a lot of anachronisms laying around.
As i said, dragon breaks. Second Era had millions of adventurers being the same person adventuring all at the same time. What is some food and cash in dungeons compared to this.
Yeah, quite useful actually, somehow it sounds way better than when for example Games Workshop have to explain 143523425 hole in the lore with “it’s chaos i don’t have to explain things” or just do a retcon. Despite being basically just the equivalent of “it’s chaos i don’t have to explain things”.
The true answer is that the actual set pieces are bullshit because they very easy to access for the most part yet are supposed to be completely unexplored and have a lot of anachronisms laying around.
As i said, dragon breaks. Second Era had millions of adventurers being the same person adventuring all at the same time. What is some food and cash in dungeons compared to this.
Yes I know all about dragon breaks. My point is that dragon breaks are the writing equivalent of “I give up” even if they’re conceptually funny.
Yeah, quite useful actually, somehow it sounds way better than when for example Games Workshop have to explain 143523425 hole in the lore with “it’s chaos i don’t have to explain things” or just do a retcon. Despite being basically just the equivalent of “it’s chaos i don’t have to explain things”.