• happybadger [he/him]@hexbear.net
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    3 months ago

    I love the double scam going on: https://www.gamespot.com/articles/star-citizen-dev-is-forcing-employees-to-work-seven-days-a-week-report/1100-6526879/

    The stated goals of this crunch time are to finish Star Citizen patch 3.24.2 and “the Squadron 42 demo showcase for Chapter 1.” The report also notes that employees were pre-approved for 12 hours of TOIL (time off in lieu) per week, but only if the workers are still employed by Cloud Imperium Games when Squadron 42 ships. If any employees leave ahead of time, they will not be able to take their accumulated TOIL.

    Squadron 42 was originally announced in 2012 with a 2014 release date. Four years ago Chris Roberts wasn’t even willing to show off preliminary footage of it.

    • PolandIsAStateOfMind@lemmygrad.ml
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      3 months ago

      “the Squadron 42 demo showcase for Chapter 1.”

      So after 12 years of development they don’t even have

      Demo of

      Showcase of

      Chapter 1

      • goferking0@lemmy.sdf.org
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        3 months ago

        Look they had to wait until they added corpse details up before they could do anything with the single player game

        TO: SQUADRON 42 RECRUITS

        SUBJ: DEVELOPMENT UPDATE 10:02:2024

        REF: CIG UK, CIG DE, CIG LA, CIG TX,

        FAO Squadron 42 Recruits.

        Welcome to September’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including narrative scenes, zero-g traversal, and corpse details.

        Thank you for your continued support of Squadron 42.

        Sincerely,

        CIG COMMUNICATIONS