The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square215fedilinkarrow-up1743arrow-down126
arrow-up1717arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 2 days agomessage-square215fedilink
minus-squareprinzmegahertz@lemm.eelinkfedilinkEnglisharrow-up9·1 day agoI would argue that late SNES era games look far better than their early 3d era follow ups
minus-squareShaggySnacks@lemmy.myserv.onelinkfedilinkEnglisharrow-up3·1 day agoLate 16 bit games had to lean into distinct art directions which allowed them the stand the test of time.
I would argue that late SNES era games look far better than their early 3d era follow ups
Late 16 bit games had to lean into distinct art directions which allowed them the stand the test of time.