This is an interesting option that I’m surprised hasn’t made the jump from games to other media.
Admittedly they are different challenges. Games were half-res but progressive scan, video was interlaced. But hey, in the gaming world we’re at the point of adding high refresh support to emulate the CRT scan flicker. I can see a world where you create this high res 120Hz picture to simulate a shadow mask and interlaced output on modern TVs. Probably alongside a raw pixel option and an upscaled option, no reason to do just one other than storage space.
It would probably look better with an emulated CRT filter including scanlines; giving the appearance of the type of TVs they originally were made for.
This is an interesting option that I’m surprised hasn’t made the jump from games to other media.
Admittedly they are different challenges. Games were half-res but progressive scan, video was interlaced. But hey, in the gaming world we’re at the point of adding high refresh support to emulate the CRT scan flicker. I can see a world where you create this high res 120Hz picture to simulate a shadow mask and interlaced output on modern TVs. Probably alongside a raw pixel option and an upscaled option, no reason to do just one other than storage space.