Totally normal, tournament games are actually trash to spectate because the game is ultimately very poorly designed so coordinated professional play is extremely tedious
I find watching tournaments much more entertaining than playing or watching competitive games. The way the camera works, with the minimap always visible, lets you see a play before it happens. Sometimes I wish team sports had minimaps.
Talking about League or games in general? I agree for most games, for example Dota is very entertaining in tournaments. But League specifically has an extremely stale meta in terms of overall strategy, and when fights finally happen, they are just too fast to understand anything
I was talking about League. The stale meta is annoying true, season 30 with 50000 champions and we see the same 20 champions every meta every game. I can’t remember a season when Azir/Ryze/Ezreal were not picked during a tournament. But I find the fights easy to understand and when things happen too fast, they show a slowed-down replay.
I don’t know how that compares with Dota but you kind need to know what’s the champions does to watch the tournaments, first time watching a Naafiri I couldn’t understand shit, needed to read their abilities.
I like that old champs can stay viable to be honest. And they’re usually sprinkled in with new ones as well.
Changing of the meta is also why I like that lane switching became a thing. People complained that it made the landing phase more pointless, but I thought it added strategy and changed things up.
The last time that I remember a big strategy change was like S3-S4 when the pro teams was using a strategy with Nasus jungle with a jungle item that do burn damage in minions so they use it in a 2 x 1 lane to push as fast as possible and destroy the turret to snowball the game.
These type of meta are cool but doesn’t change much of how the game is played. Lane phase farming and trading blows until around 15min, mid game rotations to objectives and controlling the vision on the map, late game controlling the baron and big team fights.
The old Nasus jungle actually changed things, first and second tower under 10min, almost nullifying the lane phase of the game.
I don’t know how that compares with Dota but you kind need to know what’s the champions does to watch the tournaments
Same for Dota, but I’ve played both so in my case it’s not really about knowledge. In Dota abilities have a bigger cooldown, often more wind-up, stuns are longer, the map is larger and abilities have more range which makes everything a lot more readable in my experience
And strategically it’s day and night you have crazy tower dives 5 minutes in with 6 heroes, pros play ultra aggressively and every move is a clutch, it can be absolute cinema
I find watching tournaments much more entertaining than playing or watching competitive games. The way the camera works, with the minimap always visible, lets you see a play before it happens. Sometimes I wish team sports had minimaps.
Talking about League or games in general? I agree for most games, for example Dota is very entertaining in tournaments. But League specifically has an extremely stale meta in terms of overall strategy, and when fights finally happen, they are just too fast to understand anything
I was talking about League. The stale meta is annoying true, season 30 with 50000 champions and we see the same 20 champions every meta every game. I can’t remember a season when Azir/Ryze/Ezreal were not picked during a tournament. But I find the fights easy to understand and when things happen too fast, they show a slowed-down replay.
I don’t know how that compares with Dota but you kind need to know what’s the champions does to watch the tournaments, first time watching a Naafiri I couldn’t understand shit, needed to read their abilities.
I like that old champs can stay viable to be honest. And they’re usually sprinkled in with new ones as well.
Changing of the meta is also why I like that lane switching became a thing. People complained that it made the landing phase more pointless, but I thought it added strategy and changed things up.
The last time that I remember a big strategy change was like S3-S4 when the pro teams was using a strategy with Nasus jungle with a jungle item that do burn damage in minions so they use it in a 2 x 1 lane to push as fast as possible and destroy the turret to snowball the game.
Recently, and I mean relatively so like 1-3 seasons ago, there was a weird Nasus tank mid meta. Not sure how that happened lol.
These type of meta are cool but doesn’t change much of how the game is played. Lane phase farming and trading blows until around 15min, mid game rotations to objectives and controlling the vision on the map, late game controlling the baron and big team fights.
The old Nasus jungle actually changed things, first and second tower under 10min, almost nullifying the lane phase of the game.
I remember duo top
Same for Dota, but I’ve played both so in my case it’s not really about knowledge. In Dota abilities have a bigger cooldown, often more wind-up, stuns are longer, the map is larger and abilities have more range which makes everything a lot more readable in my experience
And strategically it’s day and night you have crazy tower dives 5 minutes in with 6 heroes, pros play ultra aggressively and every move is a clutch, it can be absolute cinema