• Lumidaub@feddit.org
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    12 hours ago

    Idk, seems like it would be an easy fix to tell the AI to generate more in-betweens to make the animation smoother. Not like you’d normally put that much work into hand-made animation that is not specifically made to showcase what animation CAN look like.

    Also, the video might profit from actually comparing the sequences, at least by having the AI one and the hand-animated ones run side by side.

    • jj4211@lemmy.world
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      5 hours ago

      I watched a video talking about smoothing is actually not always better in animation.

      Easy example, in an action scene smoothly and consistently animation of impossible action is just a blur. An animator is deciding to punctuate the scene by letting certain frames linger, or just generally reducing the frames for a certain type of scene.

      Not saying anything about AI assisting in authoring that, but “smooth” is not always better.

      • Lumidaub@feddit.org
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        4 hours ago

        Sure but since the video doesn’t say and gives no further context, I have to conclude that smoothness of animation is what it’s comparing.

        • jj4211@lemmy.world
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          43 minutes ago

          Well, it’s more than just smoothness. The AI segment looks like kind of random jiggling of the limbs. If anything attempting to inject smoothing probably would have made it look worse, like a jello man wobbling around more than dancing. The AI one seems pretty devoid of intent…

          Now if an animator had created more keyframes to create the intent and delegated an AI model to animate smoothness more? Sure, though the animator I saw highlighted non-AI tools that could do the same, but generally at a greater quality, at least for cartoonish content.

          Of course, the AI tools may lower the bar of effort for people that wouldn’t otherwise have the skill or effort to try, but at least in the animation of 2D content, it may lag a bit.